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Thread: Civiliziations 4
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05-16-08, 11:12 AM #21
Re: Civiliziations 4
Heh, nice work Civil. Watch out, this game can be very involved.
I like to play on a large (not huge) map, with the terra map type and using the Marathon setting.
The terra map type makes terrain similar to how our planet is laid out. All the players (AI and Human) civs start on one continent group one one side of the world. Meanwhile the empty continent across the ocean as well as the numerous islands become populated by barbarian tribes. By the time you cross the ocean you will find well developed barbarian cities that you can capture with your superior technology and then convert them all to your religion and bring in corporations etc. Sound eerily familar? It's a blast though cause it's a race to the new world and then a decent fight sometimes when you get there.
The marathon setting makes it so the number of turns increases while timeframe does not. This allows for much better primitive war. in the faster settings by the time you get your units to another city you are making units back home that are far superior (as are your enemies) and it does not make for good stone/bronze age battles.
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05-16-08, 02:41 PM #22Re: Civiliziations 4
Yeah, I was limited to like 500 turns for the game, and I have about 60 left. I was way ahead of the AI, but they were on the second easiest setting. I was battling wooden ships with cruise destroyers and stealth bombers. I also set off about 5 nukes. And I took over a region, but put a sub-leader in charge. Pretty cool stuff.
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05-16-08, 03:03 PM #26Re: Civiliziations 4
Originally Posted by Mustafah
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05-16-08, 03:28 PM #28Re: Civiliziations 4
Originally Posted by Axeager
the more complicated stuff is easy to understand if you read the manual.
if you do get it the expansion pack (Beyond the Sword not Warlords cuz you get Warlords with Beyond the Sword) is a must too. adds like 8 more civilizations and 20 leaders
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