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Thread: Hello!

  1. Registered TeamPlayer Methuselah's Avatar
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    Hello! Hello!
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    Steam ID: thethirdson
    #1

    Hello!

    Hey, you may know me, you may not. I normally stay in the 2142 world, but I made an EVE account last summer. I've had to hop off during fall/winter, but recently learned about this corp. here after starting up again a couple weeks ago. If I am able to join, I'm interested. Just let me know, thanks!

    Pilot name: MyNameIs IndridCold
    Methuse•lah [muh-thoo-zuh-luh, -thooz-luh]
    noun
    1. a patriarch who lived 969 years. Gen. 5:27.
    2. an extremely old man.
    3. a very large wine bottle holding 61/2 qt. (6 l).

  2. Registered TeamPlayer w4jchosen's Avatar
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    Hello!
    #2

    Re: Hello!

    We will look you up in EVE and get you invited to our "TTP" channel.

  3. Registered TeamPlayer
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    #3

    Re: Hello!

    Quote Originally Posted by w4jchosen
    We will look you up in EVE and get you invited to our "TTP" channel.
    I think JB got him into the channel last night.

  4. Registered TeamPlayer
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    #4

    Re: Hello!

    And, howdy Meth

  5. Registered TeamPlayer Ranger10's Avatar
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    Hello! Hello!
    #5

    Re: Hello!

    Hey Meth, welcome.

  6. Registered TeamPlayer JBMCW2010's Avatar
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    Gamertag: JBMCW2010 Steam ID: JBMCW2010
    #6

    Re: Hello!

    yup, he is in channel and we're working out what he should work on for training. He was of the opinion that he should fill out all skills pertaining to a ship class before moving to the next. I agreed and he said frigates, I agreed again and suggested he work towards an interceptor. Anyone who flys amarr want to link him a good fit here and we can work out getting him setup with Evemon and EFT?


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    #7

    Re: Hello!

    Ok Meth:

    Here are two setups for the Malediction. That is one of the Amarr Interceptors.

    [Malediction, Fleet]
    Overdrive Injector System II
    Overdrive Injector System II
    Nanofiber Internal Structure II

    Catalyzed Cold-Gas I Arcjet Thrusters
    Warp Disruptor II
    Phased Weapon Navigation Array Generation Extron

    Rocket Launcher II, Guristas Gremlin Rocket
    Rocket Launcher II, Guristas Gremlin Rocket
    Rocket Launcher II, Guristas Gremlin Rocket
    Gatling Pulse Laser II, Scorch S

    [empty rig slot]
    [empty rig slot]

    [Malediction, Small Gang]
    Overdrive Injector System II
    Nanofiber Internal Structure II
    Small Armor Repairer II

    Gistii B-Type 1MN MicroWarpdrive
    Small Capacitor Booster II, Cap Booster 150
    Warp Disruptor II

    Rocket Launcher II, Gremlin Rocket
    Rocket Launcher II, Gremlin Rocket
    Rocket Launcher II, Gremlin Rocket
    [empty high slot]

    Auxiliary Thrusters I
    Auxiliary Thrusters I

    As for skill plans (learning skills first of course as those will directly affect how long this takes):

    Malediction, Interceptor Skill plan (inlcuding necessary support skills) Primarily a tackling ship
    1. Spaceship Command IV
    2. Amarr Frigate IV
    3. Evasive Maneuvering III
    4. Evasive Maneuvering IV
    5. Missile Launcher Operation I
    6. Missile Launcher Operation II
    7. Missile Launcher Operation III
    8. Missile Launcher Operation IV
    9. Rockets I
    10. Rockets II
    11. Rockets III
    12. Rockets IV
    13. Rockets V
    14. Rocket Specialization I
    15. Rocket Specialization II
    16. Rocket Specialization III
    17. High Speed Maneuvering I
    18. High Speed Maneuvering II
    19. High Speed Maneuvering III
    20. High Speed Maneuvering IV
    21. Propulsion Jamming I
    22. Propulsion Jamming II
    23. Propulsion Jamming III
    24. Propulsion Jamming IV
    25. Evasive Maneuvering V
    26. Amarr Frigate V
    27. Spaceship Command V
    28. Interceptors I
    29. Hull Upgrades I
    30. Hull Upgrades II
    31. Interceptors II
    32. Interceptors III
    33. Interceptors IV
    optional for rigs (but recommended)
    Mechanic III (but as high as you want since it effects armor and hull strength)
    Jury Rigging to level III
    Astronautics Rigging I (but as high as you want since it reduces negatives of fitting rigs)


    If you choose to use the Crusader, the skills will be largely the same, however you'll want to swap the rocket related skills out for Small Energy Turret usage instead (Beam Lasers for range)
    Gunnery I (but as high as you want)
    Small Energy Turret V
    Small Beam Laser Specialization I (but as high as you want)

  8. Registered TeamPlayer w4jchosen's Avatar
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    Hello!
    #8

    Re: Hello!

    Go Crusader and the beam route. That is where Amarr strengths lie, beams not missiles/rockets. Missiles/rockets should be secondary, way secondary.

  9. Registered TeamPlayer Whiskey_dod's Avatar
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    #9

    Re: Hello!

    malediction has fleet bonuses
    http://i1114.photobucket.com/albums/k525/Whiskey_dod/Signature1.png

  10. Registered TeamPlayer Methuselah's Avatar
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    Hello! Hello!
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    #10

    Re: Hello!

    thx for all this great input - i'll begin the knowledge feast.
    Methuse•lah [muh-thoo-zuh-luh, -thooz-luh]
    noun
    1. a patriarch who lived 969 years. Gen. 5:27.
    2. an extremely old man.
    3. a very large wine bottle holding 61/2 qt. (6 l).

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