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Thread: Hello!
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01-27-10, 01:56 AM #1
Hello!
Hey, you may know me, you may not. I normally stay in the 2142 world, but I made an EVE account last summer. I've had to hop off during fall/winter, but recently learned about this corp. here after starting up again a couple weeks ago. If I am able to join, I'm interested. Just let me know, thanks!
Pilot name: MyNameIs IndridCold
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01-27-10, 01:44 PM #6Re: Hello!
yup, he is in channel and we're working out what he should work on for training. He was of the opinion that he should fill out all skills pertaining to a ship class before moving to the next. I agreed and he said frigates, I agreed again and suggested he work towards an interceptor. Anyone who flys amarr want to link him a good fit here and we can work out getting him setup with Evemon and EFT?
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01-27-10, 02:13 PM #7
Re: Hello!
Ok Meth:
Here are two setups for the Malediction. That is one of the Amarr Interceptors.
[Malediction, Fleet]
Overdrive Injector System II
Overdrive Injector System II
Nanofiber Internal Structure II
Catalyzed Cold-Gas I Arcjet Thrusters
Warp Disruptor II
Phased Weapon Navigation Array Generation Extron
Rocket Launcher II, Guristas Gremlin Rocket
Rocket Launcher II, Guristas Gremlin Rocket
Rocket Launcher II, Guristas Gremlin Rocket
Gatling Pulse Laser II, Scorch S
[empty rig slot]
[empty rig slot]
[Malediction, Small Gang]
Overdrive Injector System II
Nanofiber Internal Structure II
Small Armor Repairer II
Gistii B-Type 1MN MicroWarpdrive
Small Capacitor Booster II, Cap Booster 150
Warp Disruptor II
Rocket Launcher II, Gremlin Rocket
Rocket Launcher II, Gremlin Rocket
Rocket Launcher II, Gremlin Rocket
[empty high slot]
Auxiliary Thrusters I
Auxiliary Thrusters I
As for skill plans (learning skills first of course as those will directly affect how long this takes):
Malediction, Interceptor Skill plan (inlcuding necessary support skills) Primarily a tackling ship
1. Spaceship Command IV
2. Amarr Frigate IV
3. Evasive Maneuvering III
4. Evasive Maneuvering IV
5. Missile Launcher Operation I
6. Missile Launcher Operation II
7. Missile Launcher Operation III
8. Missile Launcher Operation IV
9. Rockets I
10. Rockets II
11. Rockets III
12. Rockets IV
13. Rockets V
14. Rocket Specialization I
15. Rocket Specialization II
16. Rocket Specialization III
17. High Speed Maneuvering I
18. High Speed Maneuvering II
19. High Speed Maneuvering III
20. High Speed Maneuvering IV
21. Propulsion Jamming I
22. Propulsion Jamming II
23. Propulsion Jamming III
24. Propulsion Jamming IV
25. Evasive Maneuvering V
26. Amarr Frigate V
27. Spaceship Command V
28. Interceptors I
29. Hull Upgrades I
30. Hull Upgrades II
31. Interceptors II
32. Interceptors III
33. Interceptors IV
optional for rigs (but recommended)
Mechanic III (but as high as you want since it effects armor and hull strength)
Jury Rigging to level III
Astronautics Rigging I (but as high as you want since it reduces negatives of fitting rigs)
If you choose to use the Crusader, the skills will be largely the same, however you'll want to swap the rocket related skills out for Small Energy Turret usage instead (Beam Lasers for range)
Gunnery I (but as high as you want)
Small Energy Turret V
Small Beam Laser Specialization I (but as high as you want)
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