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Thread: And now for something completely different......

  1. Community Staff
    Join Date
    02-21-09
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    1,643
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    #61
    Quote Originally Posted by Vooodu View Post
    Maybe, but i can be a real pain.

    How bout me and you play against your friends and see how many times we can pull off a good mis-directon and boomer. I bet you'll get hooked on it like I am.

    It maybe harder to pull off against a good team, but thats the fun part.

    This may sound corny but, magician have been using mis-directon for ever to pull things off. And predatory pack animals/dinosaurs also used this strat to get themselves in closer for kills..

    I think alot of good teams are to scared to pull stuff off like this and usually try for the easier style of approaches. Like all ins or waiting for a certain area to pull of the same ambush over and over. Which work, but theres always a different wway to raise some hell and cause damage.
    I'm always down for a match, you know thisssss mannn. Maybe I'll learn some new tricks too

  2. On the way to greater things
    Join Date
    12-15-09
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    15
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    #62
    How do these rules factor in with The Spitter, Jockey, and Charger?

    Most levels seem to have different spawn types for the first four SI, it's never the same.

  3. Zombie Rat
    Join Date
    07-04-09
    Posts
    372
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    #63
    Quote Originally Posted by turismo View Post
    How do these rules factor in with The Spitter, Jockey, and Charger?

    Most levels seem to have different spawn types for the first four SI, it's never the same.
    I've found that a good charge can really be a good substitute for a Boomer. Knock away enough Survivors and the other SI can deal a lot of damage. It can even clear the way for a Boomer or Spitter. A Jockey really ought not be the first to go in, on the other hand, even with his knockback.

    Even so, the Boomer still reigns supreme at giving the best opening, especially now that player names are removed while biled in L4D2.

  4. I've done my time
    Join Date
    05-08-09
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    #64
    I find that all SI is supposed to be able to 'create' a situation to 'distract' the survivors for the ambush. But to date, the only SI I find very difficult to use to create such an opening to be the Jockey. It's quite hard to accurately pounced for a ride, and the so called ride is really too short to get the survivor anywhere. It creates a very little 'distraction' especially against alert survivors.

    I find the Jockey works best as the 'last in' SI.

    Other than that, I find all SIs can go first, but the Boomer & Charger seems to be the best at this.
    Less QQ, More PEW PEW?

  5. Feet under the table
    Join Date
    02-05-10
    Posts
    160
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    #65
    First, tank to distract the survivors, then boomer to blind them all and attract a hoard, and then the smoker and hunter.

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