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Thread: Walker gunning
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04-14-08, 02:18 PM #11
Re: Walker gunning
Originally Posted by Krueluck
Jumping in armor with some random guy just isn't worth it. APC's are typically okay to do that with. Tanks...sometimes, but if they are tank sniping then that top gun is nearly useless anyway. If its a walker, then I'll never jump in the gunner seat unless the pilot is someone I know won't get us killed right away. All other times, the walker is a deathtrap. Too many people pilot like they're invincible when they've got a walker.
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04-15-08, 04:30 PM #13
Re: Walker gunning
what you really need is the club, commanders say use it voted #1 against walker theft deterants..
and yeah i hate it when the gunner is shooting and hes not hitting anything but dirt which is hidding the guy with the plyth and before you know it BAM!@!!
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04-15-08, 05:36 PM #14
Re: Walker gunning
Originally Posted by animanegra
The other day a guy musta just jumped out of the walker and I spawned in his place... lol.. but I jumped out for him when I heard them talking about their next move, realizing I had someone's spot.
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posrebrimsxGuest10-12-11, 10:32 AM #15
RBL Checker Match - posrebrimsx from 188.92.75.127
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Someone has tried to register using the IP Address 188.92.75.127 which is MATCHED IN THE RBL DATABASE of the proxies.dnsbl.sorbs.net RBL.
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