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Thread: Bullet penetration

  1. Registered TeamPlayer GreenGod's Avatar
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    Bullet penetration
    #1

    Bullet penetration

    Saw this on reddit, figured ya'll would appreciate.

    Original thread: ArmA's bullet penetration system: quite impressive actually. : arma

    According to this guy, bullet penetration depends on:
    • angle, speed, and type of bullet being fired
    • thickness and material of wall/obstacle
    • density of target (meat?)


    Cool stuff!!

    Bullet penetration-zyegik8-jpg

  2. Administrator Bunni's Avatar
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    Steam ID: bunni Bunni's Originid: Dr_Bunni
    #2

    Re: Bullet penetration

    Huh, nice! I never noticed, haha. Though, I'm not surprised given the realistic bullet simulation that arma already has.... Just need destructive environments now... Oh wait, is this only arma 3? Or did arma 2 have this as well?

    Tablet-

  3. Registered TeamPlayer GreenGod's Avatar
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    Bullet penetration
    #3

    Re: Bullet penetration

    Apparently these are fairly new changes to ARMA 3 (latest patch I believe).

  4. Registered TeamPlayer BigHub's Avatar
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    Gamertag: JHubb05 Steam ID: BigHub BigHub's Originid: Hubalicious
    #4

    Re: Bullet penetration

    Quote Originally Posted by Bunni View Post
    Huh, nice! I never noticed, haha. Though, I'm not surprised given the realistic bullet simulation that arma already has.... Just need destructive environments now... Oh wait, is this only arma 3? Or did arma 2 have this as well?

    Tablet-
    ArmA 3 currently has destructive buildings.

    Sent from my ADR6400L using Tapatalk 4

  5. Registered TeamPlayer dreaddman's Avatar
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    #5

    Re: Bullet penetration

    Quote Originally Posted by BigHub View Post
    ArmA 3 currently has destructive buildings.

    Sent from my ADR6400L using Tapatalk 4
    Yepp. Some just need a little more oomph to take em down.
    Sent from an undisclosed location.

  6. Registered TeamPlayer Arch-Angel's Avatar
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    #6

    Re: Bullet penetration

    That's pretty informative. Echelon and I were messing around with the billet am last night. Some of the ricochets can travel for a while.

  7. Registered TeamPlayer Echelon's Avatar
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    Gamertag: Echelon4 Steam ID: Echelon4 Echelon's Originid: Echelon4
    #7

    Re: Bullet penetration

    Yea I am not sure what type of server Lenymo tossed up on his home PC but it had a shooting range. With Bullet Aim. (Fire a shot and your camera follows the bullet). We were testing overall speeds of rounds. The richocets were incredible. Hitting a target at 1600 meters hitting ground and taking flight again.

    Very interesting results. On bullet travel speed. Every target hit told you the travel speed of the bullet. We definitely found the Lynx was faster than Cheetah

    Zafir was 1300mph at 1.6km.
    Last edited by Echelon; 09-13-13 at 04:46 PM.
    I never miss. I simply fire warning shots.

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    #8

    Re: Bullet penetration

    I was running Losis Armory from steam workshop. Has a lot of cool features on it and is great for testing purposes Steam Workshop :: Losis Armory Altis

  9. Registered TeamPlayer Echelon's Avatar
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    Gamertag: Echelon4 Steam ID: Echelon4 Echelon's Originid: Echelon4
    #9

    Re: Bullet penetration



    This is what was given after every target hit. This one was Zafir at 1.6km
    I never miss. I simply fire warning shots.

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