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Thread: Servers Up - Escape Altis

  1. Registered TeamPlayer Nuckle's Avatar
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    #1

    Servers Up - Escape Altis

    Please give it a try and let us know what needs to be changed.

  2. Registered TeamPlayer SpecOpsScott's Avatar
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    #2

    Re: Servers Up - Escape Altis

    Seems to be stuck at "creating". Wasn't able to join. Curious to see if this one is the same as the one we have been playing. As far as i can tell the version we have been playing requires a host to actively play....

    Also, the parameters vary widely. You wouldn't want them set to 1-3 players and have 5 show up, and conversely you wouldn't want them set to 7-8 players and have only 3 show up.
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  3. Registered TeamPlayer maximusboomus's Avatar
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    #3

    Re: Servers Up - Escape Altis

    Sweet I'll try tonight!

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  4. Registered TeamPlayer Talkos's Avatar
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    #4

    Re: Servers Up - Escape Altis

    As Scott mentioned, Escape is a very fun mission, but requires different values for the setup depending on player count. Unlike some of the other missions that are able to accommodate a wider range of players without adjustment every time(e.g. Invade and Annex, or Insurgency, probably the two dominant large player count missions at the moment). I've probably been one of the biggest proponents for a mission server for Arma, but I'll be honest, the Escape mission doesn't lend itself very well to being a tpg server given its setup requirements and the fact that it has a low enough player limit that it can be hosted by individuals. I'll check it out tonight though.

  5. Registered TeamPlayer BigHub's Avatar
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    #5

    Re: Servers Up - Escape Altis

    Should be fixed now... my only concern/problem, is that the mission can only cater to 8 people.

    We need a mission such as Invade and Annex or Insurgency which can hold 50+ people. Not 8. We cannot grow bigger when a server only holds 8 people and the map is big enough to hold 100.

  6. Registered TeamPlayer Nuckle's Avatar
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    #6

    Re: Servers Up - Escape Altis

    What about Altis life?

  7. Registered TeamPlayer Talkos's Avatar
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    #7

    Re: Servers Up - Escape Altis

    Quote Originally Posted by Nuckle View Post
    What about Altis life?
    I don't think Altis life appeals to our crowd very well. I personally find Altis life to be, well, boring. Running around doing the opposite of shooting people...not my cup of tea.

    Anyways, I've posted my thoughts on what a mission or event server should look like here and what missions I feel have value here. Hosting a mission with a player count low enough to hosted by an individual doesn't bring us anything.

    The reader's digest version is that unless it's an event server that ONLY runs when we have an active mod on to change parameters and missions as numbers of players change, then it needs to be a larger mission (20+ slots, ideally 40-60) that can be fun for a varying amount of players. The two missions that fit the later and are teamwork friendly are Invade and Annex, and Insurgency(or a variant thereof, there are several versions). The other mission that isn't as popular but I've heard good things about is a Patrol Ops mission. There are several versions of that as well.
    Last edited by Talkos; 03-09-14 at 08:26 PM.
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    #8

    Re: Servers Up - Escape Altis

    I like Altis Life but you need a really good Admin foundation. Most of the Altis Life servers suck because the admins abuse the system. Plus you need a Team Speak channel with a lot of sub channels. Also need someone that can code in all the extra stuff into the missions file.

    I think if you guys set up anything really with a larger player list people will show up. The wasteland server use to be packed.

  9. Registered TeamPlayer SmokenScion's Avatar
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    #9

    Re: Servers Up - Escape Altis

    What about an escape mission with a larger player base? =PHX=David made a 16 player Escape Chernarus for A2, why not do the Same?

  10. Registered TeamPlayer Talkos's Avatar
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    #10

    Re: Servers Up - Escape Altis

    Quote Originally Posted by SmokenScion View Post
    What about an escape mission with a larger player base? =PHX=David made a 16 player Escape Chernarus for A2, why not do the Same?
    Because you run into the same problem of settings. It either becomes overwhelming of a walk in the park. How Escape works is that you set the number of players at the start and the game spawns opponents around the players based on that. If we set it to a challenge for a full server, it becomes extremely frustrating for say a squad half that size that keeps on trying and getting annihilated and having to start over again.

    Insurgency on the other hand spawns enemies like the older version of DayZ, when you get close to an enemy area it'll start spawning, and larger groups will usually end up taking on larger areas, triggering more spawns. Domination type missions(such as Invade an Annex) spawn based on objectives, and although it is also a start setting, a challenging objective can be taken down because of the ability of people to respawn and reinforce the attackers. Whereas, if an individual or small portion of the larger group is wounded in Escape, they end up sitting at the waiting for revive screen.

    This is using the assumption that there won't necessarily be an admin on all the time to change the settings. Thus why so many servers that do missions, do so in an event type fashion. They'll have their smaller missions when they have an admin to look things over and change the settings to suit once a week, and then have a more generic mission like Patrol Ops, Insurgency, or Invade and Annex on during the other times.

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