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Thread: Wasteland .9g Test Reports Thread
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04-07-14, 11:08 PM #31
Re: Wasteland .9g Test Reports Thread
There's something screwy going on with scopes. I'm not sure if anyone has better records of it, but there's a tendency for scopes to disappear from weapons after logging off and back on. Also I'm going to make the suggestion that the map icons that show players and vehicles be turned off, makes things a bit too easy in my opinion.
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04-08-14, 09:08 AM #33
Re: Wasteland .9g Test Reports Thread
I love underwater missions, just sayin.
However, you cannot "Move Object" while underwater. I can swim to the crate, and if I select Move Object it puts me in the animation to move but all I can do is make my guy go up or down, I can't swim with it like I can in the competitor's version. Not a big deal if there is a boat within load-in distance, but there never is.
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04-08-14, 05:03 PM #34
Re: Wasteland .9g Test Reports Thread
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04-08-14, 06:31 PM #35
Re: Wasteland .9g Test Reports Thread
I wasnt able to move the crate on one underwater mission as well, when you let go of it it pops to the surface and floats down. Another one i grab it somehow but i was swimming very very slowly.
The Underwater cash missions i have yet to complete. We kill all the guys and the boat and searched the area but can't find anything. We tried this in several missions in different locations.
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04-08-14, 06:59 PM #37
Re: Wasteland .9g Test Reports Thread
I just found the problem, will fix soon.
I already fixed it a couple days ago, but I haven't swapped the mission yet.
Yes that's normal, Bohemia has not yet made script commands that allow to retrieve or restore attachments and magazines from weapons stored in uniforms / vests / backpacks / crates / vehicles.
A bunch of people, including myself, have been bugging them on the feedback tracker for a while about this and a bunch of other stuff, like disappearing corpses and duping glitches, but all they care about is Zeus, Zeus, Zeus, and fixing fish that swims only north. True story.Last edited by AgentRev; 04-08-14 at 07:00 PM.
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04-09-14, 07:12 AM #39
Re: Wasteland .9g Test Reports Thread
In my opinion.......
Greatly increase stamina.
Greatly decrease the number of armed vehicles available at the beginning of the cycle. Remove armed planes and heavy tanks completely.
Team resources such as saved money and bases get reset to 0 every 24 hours.
Remember why most people started playing Wasteland was because they loved DayZ but wanted more PVP engagements. Wasteland is more like a cage fight. Everyone starts in their corner pretty much even and the bell rings (server restarts) everyone scrambles to find a bigger chair or table or baseball bat to hit the other guy with. Remember when 2 guys could set up an ambush with a couple of shitty guns and have a reasonable chance of gearing up from people they killed. Now everybody just spawns in with a Zafir and AA missiles.
Also we need to find some way to extend the battles. Some hope of making it back to the fight before it is over. Whether it be team helicopter spawns, cheaper spawn beacons ( or mission retrievable) or some kind of revive system.
Sent from out back behind the shedmaximusboomus, Ace22 liked this post
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04-09-14, 04:22 PM #40
Re: Wasteland .9g Test Reports Thread
I played a few nights ago and was very impressed! The game now plays better for me and I spent my game time collecting enough for a car. On a side note I am sorely disappointed I couldn't have a hello kitty pink mini car.
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