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Thread: Wasteland .9g Test Reports Thread

  1. Registered TeamPlayer SpecOpsScott's Avatar
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    #81

    Re: Wasteland .9g Test Reports Thread

    So whats up with wasteland? I have tried several times to connect and keep getting "connecting failed" message. Also, the server browser shows it as perpetually "creating".

  2. Registered TeamPlayer Nuckle's Avatar
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    #82

    Re: Wasteland .9g Test Reports Thread

    Updated, should be good to go.

  3. Registered TeamPlayer SpecOpsScott's Avatar
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    #83

    Re: Wasteland .9g Test Reports Thread

    Sorry i didn't get a chance to try and get on sooner. Still getting the same results and it still shows as "creating".

  4. Registered TeamPlayer SpecOpsScott's Avatar
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    #84

    Re: Wasteland .9g Test Reports Thread

    Nevermind. Restarted Steam as admin, got in.

  5. Registered TeamPlayer SpecOpsScott's Avatar
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    #85

    Re: Wasteland .9g Test Reports Thread

    For what its worth: Played some wasteland with the guys last night and i have to say i like Revs version a lot better. I just don't understand why it doesn't take off.

  6. Registered TeamPlayer CivilWars's Avatar
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    #86

    Re: Wasteland .9g Test Reports Thread

    Get a group of 15+ guys on a set night, and I bet it would take off. People don't want to join a server with only 3-4 people on it, so those 3-4 get tired of nobody joining and go play on a more populated server.

    Just my 2 cents based on all my gaming history, not specifically ARMA.
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  7. Registered TeamPlayer SpecOpsScott's Avatar
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    #87

    Re: Wasteland .9g Test Reports Thread

    Aaaand actually started to get a population tonight, took about an hour, then it crashed.

  8. Registered TeamPlayer AgentRev's Avatar
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    #88

    Re: Wasteland .9g Test Reports Thread

    It was going pretty well a month ago, we had about 30 players every night, then BIS switched server browser from Gamespy to Steam, which fucked up partial word search, and thus killed our pop.

    As I said in the admin forum a couple weeks ago, I will very likely register the mission to the modding contest, and advertise the TPG server as the "official" one. This will certainly increase the pop again, if backed with modest seeding.

    As for when I will register it, most likely after revive has been beta tested and released in the main build. I will probably make the revive beta available this weekend, all I need to test is the kill tracking and score compensation system that will allow the default scoreboard to reflect proper total score until the new scoreboard is done.
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