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Thread: Wasteland .9g Test Reports Thread
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04-22-14, 01:38 PM #72
Re: Wasteland .9g Test Reports Thread
Idk I think the vehicles are easily countered by the PCMLs enough to render the whole argument over with in my opinion. After playing for a while now we see very few instances where at least one person in a group doesn't have one.
Sent from my SAMSUNG-SGH-I337 using Tapatalk
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04-23-14, 07:50 AM #74
Re: Wasteland .9g Test Reports Thread
Shiiiit, crap and balls, we sorta need vehicles in the mission, unlike the building-materials. I was just "shooting in the dark" here, hoping for a magic performance fix...
Do you think some aggressive cleanup-scrips could help the server maybe? Noticed that destroyed vehicles (wrecks) seem to linger around until the server restarts.
Anyways, thx for clearing that up for me, and the work you have done so far!
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04-23-14, 10:06 AM #76
Re: Wasteland .9g Test Reports Thread
Rev is already working two of those: player revives and a warchest workaround:
"Also, in relation to warchests, I will later implement the withdraw/deposit menu to weapon crates, so everyone will be able to have a persistent money stash without having to carry all your money or to share it with your team."
Roaming AIs are interesting. What are hidden missions?Sent from an undisclosed location.
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04-23-14, 11:23 AM #77
Re: Wasteland .9g Test Reports Thread
My best guess is...
Roaming AI is as described... I have seen these... AI footing it from Kavala to A.D or some point A to B.... staggered loose formation.. drive across them and they start to shoot and take cover. surprises the hell out of you the first couple of times...
Hidden mission is as above but they are packed into a vehicle.. maybe you get a crate with this one... maybe just the vehicle... I have seen this too. but only got the ifrit out of it...
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04-23-14, 05:55 PM #78
Re: Wasteland .9g Test Reports Thread
Yeah, that screenshot is from the ZCG variant, which I discovered like 2 days ago from its coder on the A3W forums. That guy really has some skills, he even rewrote the player saving system to use MySQL, although the benefits are debatable.
Roaming AI are simply small groups of AI riflemen walking freely around the map.
Hidden missions are like normal missions, but unmarked and unannounced.
On a side note, I've spent lunchtime editing the territory system to have it differentiate between indie groups, I will try to upload it tonight.Last edited by AgentRev; 04-23-14 at 05:56 PM.
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04-24-14, 05:57 AM #79
Re: Wasteland .9g Test Reports Thread
Again thanks for all your efforts!! I came across that version of A3, when you were looking for what you can put into the Score screen... (nothing really stood out there, by the way). I had been on a lot of servers trying to see if there was something we were missing in that area and ran into that...
I really enjoyed the Roaming AI when I had the opportunity to engage them and I feel everyone appreciates the revive system vice driving to Kavala from Sofia to retrieve gear...
As a side note, I also feel that we all are trying to help you out as much as we can and hope you don't become discouraged from our wants and wishes.. I think we all have ideas to make this the best possible version, and probably bombard you with them..
Million thanks
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