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Thread: Wasteland .9g Test Reports Thread
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06-04-14, 02:55 PM #86Re: Wasteland .9g Test Reports Thread
Get a group of 15+ guys on a set night, and I bet it would take off. People don't want to join a server with only 3-4 people on it, so those 3-4 get tired of nobody joining and go play on a more populated server.
Just my 2 cents based on all my gaming history, not specifically ARMA.SpecOpsScott liked this post
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06-04-14, 10:22 PM #88
Re: Wasteland .9g Test Reports Thread
It was going pretty well a month ago, we had about 30 players every night, then BIS switched server browser from Gamespy to Steam, which fucked up partial word search, and thus killed our pop.
As I said in the admin forum a couple weeks ago, I will very likely register the mission to the modding contest, and advertise the TPG server as the "official" one. This will certainly increase the pop again, if backed with modest seeding.
As for when I will register it, most likely after revive has been beta tested and released in the main build. I will probably make the revive beta available this weekend, all I need to test is the kill tracking and score compensation system that will allow the default scoreboard to reflect proper total score until the new scoreboard is done.dreaddman liked this post
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