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Thread: Throwdown Ideas or Complaints

  1. Registered TeamPlayer Merritt's Avatar
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    Gamertag: Slick54978 PSN ID: dslayer30 Steam ID: Merritt8 Merritt's Originid: Merritt8
    #1

    Throwdown Ideas or Complaints

    Post up here. For those who joined the Thursday Night Throwdown let us know what you liked and didn't like. What you want to see more of and what you never want to see again. What scenarios you think could be made better and which ones would be better with just a small idea of what was going on.

    The server can be adjusted to whatever we want but we need feedback from you guys to make it work.



  2. Registered TeamPlayer moving-target's Avatar
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    #2

    Re: Throwdown Ideas or Complaints

    it was all fun but i liked the first round best team vs team

    didnt like the VIP one really and the ones you cant tell your teams apart

  3. Registered TeamPlayer ATEXANnHISGUN's Avatar
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    #3

    Re: Throwdown Ideas or Complaints

    plenty of good suggestion to throw out but knuckle and other admins were already discussing in TS the things that need to be addressed.

    I like the patrol ops we did at the end, I liked the rolling objectives. I think that if we could up the numbers some of the other missions might be better. we got to remember to kill fatigue at start up.

    Other then that I was having a good time, I just wished the laser designator was working I went through a lot of lives getting everything set up just right only to find out it was all in vain.

  4. Registered TeamPlayer SgtRazor's Avatar
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    #4

    Re: Throwdown Ideas or Complaints

    Quote Originally Posted by ATEXANnHISGUN View Post
    plenty of good suggestion to throw out but knuckle and other admins were already discussing in TS the things that need to be addressed.

    I like the patrol ops we did at the end, I liked the rolling objectives. I think that if we could up the numbers some of the other missions might be better. we got to remember to kill fatigue at start up.

    Other then that I was having a good time, I just wished the laser designator was working I went through a lot of lives getting everything set up just right only to find out it was all in vain.
    How many splats?

    Sent from my XT1060 using Tapatalk

  5. Registered TeamPlayer Merritt's Avatar
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    Gamertag: Slick54978 PSN ID: dslayer30 Steam ID: Merritt8 Merritt's Originid: Merritt8
    #5

    Re: Throwdown Ideas or Complaints

    Quote Originally Posted by SgtRazor View Post
    How many splats?

    Sent from my XT1060 using Tapatalk

    At least 30



  6. Registered TeamPlayer ATEXANnHISGUN's Avatar
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    #6

    Re: Throwdown Ideas or Complaints

    quite a few I was having issues with inventory and i finally thought i had it all, so i mined my path up the tower = ( SOOO I had to clear all of those with my body. I was pretty pissed when it was all said and done and the goddamn laser didn't even work.

  7. Registered TeamPlayer Talkos's Avatar
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    #7

    Re: Throwdown Ideas or Complaints

    I think we had some good missions, interspersed with missions that were broken. Which was to be expected, the server has been up for less than a week and we didn't really have time to do a dry run and make sure everything worked. The one that we did test out was in anticipation of about 14 people showing up....I think we had about 20 TPGers, and that's not counting some of the smurf buddies.

    The other thing was that the complexity of the mission with that many players needs to be relatively low. As much as the asymetrical missions could be fun, I think we might need to stick with "Take this hill, Kill these dudes, Blow up those Tanks" until we get a little more understanding of what's expected and how to operate.

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