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Thread: New BP Map

  1. Registered TeamPlayer BigHub's Avatar
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    #41

    Re: New BP Map

    Hmmm I need to make s comeback.... damn kid and work.

    Sent From YoMommaTalk

  2. Registered TeamPlayer Mr_Blonde_OPS's Avatar
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    #42

    Re: New BP Map

    Was reading the BP forums and they said they will be adding an underwater cave along with many other additions as time goes on. Sweet.

  3. Registered TeamPlayer Mr_Blonde_OPS's Avatar
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    #43

    Re: New BP Map

    I'm currently apart of the testing group for New Haven. Basically just allows you to play as if the map was still up, but have to report any issues you find and deal with the occasional server crash. Find an admin on their TS if you're interested.

    Found the drug dealers base of operations near Smugglers Den. The place was abandoned, but their crops were untouched. There is also a secret entrance to this complex, but it's a little buggy. I am the new owner of this operation :-). Stop by for a good time
    Likes SgtRazor liked this post

  4. Registered TeamPlayer SpecOpsScott's Avatar
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    #44

    Re: New BP Map

    New haven up on AU37.

  5. Registered TeamPlayer KromMonkey's Avatar
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    #45

    Re: New BP Map

    They have reintroduced the Winney to Breaking Point. So many good Kills with that gun on Chernarus so let's see how it fairs on New Haven.

    New weapons in .1291 update? - General Discussion - The Zombie Infection - Breaking Point

  6. Registered TeamPlayer KromMonkey's Avatar
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    #46

    Re: New BP Map

    Big update coming this weekend to the New Haven map. Based on the changelog the Devs have heard the comments on needing more buildings and are even refining a bunch. I am looking forward to see how it is going to look.

    **Official New Haven Discussion** - Page 14 - General Discussion - The Zombie Infection - Breaking Point

    Changelog for Ver 1.23

    - Complete rebuild of the CMC, removed tiles and underground sewer entrance, added Lights and Research HQ.
    - Complete rebuild of Northern Supply base, added Research HQ and lights
    - started removing old Arma2 houses/shops/ruins and replacing with Arma3 Buildings (in seville and West Haven)
    - added deerstands
    - added Log cabins and 2 story farm sheds
    - added Shipwrecks
    - added windmills
    - Removed dodgy third party addon buildings and replaced with Arma2/Arma3 Content.
    - rebuilt small army base west of New Haven (added research HQ )
    - adusted heights of Arma3 Cargo HQ buildings and Barracks.
    - Replaced BP HQ building with working model, no more getting trapped in little room
    - adjusted heights of several objects
    - added large radar dome on Flinders Island
    - Adjusted weight values on some fences to hopefully stop them tipping over/breaking when hit -*needs to be confirmed*-
    - added plane wrecks

    Over the coming months we'll be making big changes to the towns and city of Newhaven, Will also see added ground textures and changes to the forests.

  7. Registered TeamPlayer SpecOpsScott's Avatar
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    #47

    Re: New BP Map

    HTTP was down this morning. They said it would be 24 hrs. Its back up as of NOW.

  8. Registered TeamPlayer KromMonkey's Avatar
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    #48

    Re: New BP Map

    UPDATING. Curious to see how the changes look and play out. (it was/is a 3GB update)
    Last edited by KromMonkey; 08-02-14 at 08:23 PM.

  9. Registered TeamPlayer BuddyLee.'s Avatar
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    #49

    Re: New BP Map

    0.1300 ( 300 MB -> 17 MB Delta )

    Fixed: Missing Buildings and Assets from last patch.
    0.1294 - 0.1299 ( 3 GB )

    New: Server Simulation Manager
    New: Schema for Storage Objects and Deployables.
    New: Added in Lockable Safe Deployables.
    New: Threaded Server Cleanup.
    New: Helicrashes on ALL Maps.
    New: Added Mission Toggles for Client / Server Simu Mgr / Cleanup Threaded.
    New: Storage Objects are limited to 3 per player.
    New: Starting Construction of a storage object will now close your inventory.
    New: Thirsk Enterable Buildings
    Updated: Database Binaries.
    Optimised: Server Death / Login / Object Save.
    Removed: Old Humanity Screens / Data.
    Fixed: Several script errors and issues.
    Fixed: Dog script error on player login.
    Fixed: Updated: Altis West Spawn points.
    Fixed: Medical System Bleeding Error.
    Fixed: Script Error in Damage Handlers.
    Fixed: Issues on all maps with loot taking ages to spawn
    Fixed: Loot Cleanup not working sometimes.
    -= Weapons (From Bugtracker) =-
    Fixed: 870 Misaligned Sights
    Fixed: TranQ Pistol Semi Auto
    Fixed: MC-CZ550 Percision Barrel Accuracy.
    Fixed: Swinging Hatchet Click Sound
    Fixed: No Sound from Shotguns
    Fixed: CZ Fire is Slient
    Fixed: Lee Enfield Fire Select Key
    Fixed: Benelli Super 90 Reloading
    Fixed: MX GL Grenade Launcher Sights.
    Fixed: Sight Misalignment on MK 48 LMG
    Fixed: AKM Bayonet not working
    Fixed: 6.5 LMG Supressor fits 7.62
    -= New Haven (From Changelog) =-
    Complete rebuild of the CMC, removed tiles and
    underground sewer entrance, added Lights and Research HQ.
    Complete rebuild of Northern Supply base, added Research HQ and lights
    started removing old Arma2 houses/shops/ruins and
    replacing with Arma3 Buildings (in seville and West Haven)
    Added: Deerstands / Log Cabins / Shipwrecks / Windmills
    Fixed: Removed: Old Third Party Addons
    Rebuilt Small Army Base West Of New Haven + Research HQ
    Adjusted: Heights of Several Objects
    Large Radar Dome on Flinders Island

    BL
    Tribe of Bob

  10. Registered TeamPlayer SpecOpsScott's Avatar
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    #50

    Re: New BP Map

    Last nights Mayhem as we were approaching the Civilian airfield and town, recorded by the Nomad on the rooftop!
    Likes dreaddman, KromMonkey liked this post

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