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Thread: Arma3 Overpoch

  1. Registered TeamPlayer KromMonkey's Avatar
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    #21

    Re: Arma3 Overpoch

    Quote Originally Posted by Merritt View Post
    US DediBox and Servers - Arma 3 OverPoch - Custom Combat Gaming

    Questions answered
    Now one of you programmers figure out how to do it lol
    Sent from my iPhone using Tapatalk
    Here are the install notes for the Epoch server and there is an app called TADST that can be used to initiate the server instance and the appropriate mods.

    A3 EPOCH Server Install Guide


    Prerequisites:


    Visual C++ Redistributable Packages for Visual Studio 2013:
    Download Visual C++ Redistributable Packages for Visual Studio 2013 from Official Microsoft Download Center


    == INSTALL ==


    1. Remove any previous @Epoch folders and Install A3 Epoch client files (@Epoch) into Arma3 root directory.
    2. Remove any previous @EpochHive folder and copy all server files from zip into Arma3 root directory.
    3. Open "DB" folder and start redis-server.exe with the parameter "redis.conf" or use start-redis.cmd. (Only one redis instance is needed per box, All servers connecting to the same redis will share character data by default.)
    4. Open @EpochHive folder and edit EpochServer.ini BattlEyePath to match your server path to Battleye.
    5. If running multiple servers on the same box, open "@EpochHive" folder and edit the "EpochServer.ini" setting "InstanceID" to a unique string for each A3 Epoch server.
    6. Open "SC" folder and edit the config.cfg server name, password, etc.
    7. Open the SC/Battleye folder and rename example-BEServer.cfg to BEServer.cfg and change the RConPassword.
    7. Look at the "start-A3-cmd-line-example.txt" file for an example command line for starting your server.


    == NOTES ==


    * As of 0.2.5 you must use BEC (Battleye Extended Controls) with watchdog plugin (included in BEC folder) if you are using our built-in Anti-Hack and Admin Panel.
    * You should use a service restarter (like firedaemon) to keep the redis server and Arma 3 server running.
    * A3 Server should be restarted every 4 hours. A good option ssing BEC Battleye Extended Controls scheduler and the #shutdown rcon command works well. (Scheduler Example: https://gist.github.com/vbawol/38b2f57d89c2c36106b3)
    * The log rotator found in tools should only need one path to Arma 3 changed and should be ran just before the Arma 3 server starts. (firedeamon Pre/post service: Before Event)
    * It is recommended that you use ASM https://github.com/fred41/ASM to monitor your server performance.
    * Go to http://epochmod.com/forum/ for more help if needed.

  2. Registered TeamPlayer BigHub's Avatar
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    #22

    Re: Arma3 Overpoch

    Hmmmmmmmmm - interesting.

  3. Registered TeamPlayer KromMonkey's Avatar
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    #23

    Re: Arma3 Overpoch

    Quote Originally Posted by BigHub View Post
    Hmmmmmmmmm - interesting.
    Sooo....

  4. Registered TeamPlayer SpecOpsScott's Avatar
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    #24

    Re: Arma3 Overpoch

    I gotta say, its unbelievable how the Chernarus CCG servers fill up and stay filled until late at night. I made the switch from Breaking Point to Overpoch/Epoch and couldnt be happier. I would think, given we have an ARMA3 server sitting vacant at the moment, we should jump on the chance to run a Vanilla Epoch Chernarus at least. And if we we're able to do a full blown Overpoch server, there's NO WAY it wouldn't be full every day.

    Just my 2 cents.
    Likes maximusboomus liked this post

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