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Thread: @MAS
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01-10-15, 10:15 PM #1
@MAS
The server is now running Epoch 2.5.2 with @MAS 1.5. You can download the @MAS 1.5 from http://www.armaholic.com/page.php?id=21912or download fromt he A3 launcher. Some have reported an issue with joining the game via the A3 launcher so if you do use the Arma 3 Launcher from steam and enable your mods there and get into game.
Along with @MAS the dymanic loot spawner is in place which allows for loot to spawn in the traditional Arma 2 fashion (on the ground). We will continue to adjust the spawn contents of the dymanic spawn but will be trying to keep items and weapons in their categorized spawns. I.E. a M48 should not spawn in a grocery store.
Please let us know what you think and if you have any suggestions.
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01-11-15, 12:16 AM #2
Re: @MAS
When the mas weapons spawn in a building (ie not a mission), is that in lieu of a regular epoch container spawn
Also, do the mas weapons spawn with ammo? I found an RPK in a warehouse, but no ammo. Wasn't sure if it spawned there or someone just dropped it.Sent from an undisclosed location.
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01-11-15, 10:32 PM #5
Re: @MAS
We have noticed that the A3 Launcher, for one reason or another, is detecting the TPG server as running MAS 1.4 even though it is 1.5. If you wish to use the A3 Launcher you can install the MAS Weapons 1.4 mod from within the A3 launcher. This will allow you to join the TPG server from the A3 launcher but running the MAS Weapons 1.4 version of the add on.
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01-13-15, 08:46 AM #6
Re: @MAS
The @MAS weapons spawn list was updated last night so you should see a much larger variation of wepons. We also adjusted he spawn type so that the loot does not spawn into the floor in the Hangars. There is no sweet spot that we can find for this so for now everythng spawns normally withth the exception of the hangars and occassionally the fire house. The hangar loot will spawn a few feet off of the ground but is completely accessible. We determined it was better to have floating loot that you can access than hard to see loot you can not.
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01-16-15, 08:53 AM #7
Re: @MAS
Massi just updated the pack to ver 1.6. NATO SF and Russian Spetsnaz Weapons - Weapons - Armaholic
Changelog:
v 1.6
- Added new folding back sights thanks to TIGG
- Added new magazines pulls and E-mag thanks to TIGG
- Added Toadie's AK's reload animation to all Ak's thanks to toadie2k
- Added L119 CQB version
- Added new Peq2 IR pointer , and also Peq2/4 IR pointers top mounted
- All CQB weapons now use foregrips, standard weapons not
- Reworked all base textures and adjusted RVMATs
- Reworked all camo textures
- Fixed: weapon's animations
- Fixed: RPG7 hit valuesSent from an undisclosed location.
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01-18-15, 12:43 PM #9
Re: @MAS
The name only cares if you use A3 Launcher as it wants to put in a specific directory. If you dont use A3 launcher then call it princess buttercup, it wont matter as long as your laucnh parameters are using that name.
As of right now, A3 Launcher does not have 1.6 listed. MAS also uses the same BIKEY for the past 3 versions. so you caould technicallly delete everything out of the @mas15 folder and replace the guts with the 16 stuff
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