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Thread: Community made Content!

  1. Registered TeamPlayer SpecOpsScott's Avatar
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    #1

    Community made Content!

    Happy to announce community made content to provide some more areas of interest for you guys!

    Trader city at Basshnoya by the NWAF
    Community made Content!-arma3-2015-02-14-18-06-49-89-jpg
    Research Facility near the end of the road in the Northwest
    Community made Content!-arma3-2015-02-19-21-46-17-24-jpg
    Trader City at Guglovo
    Community made Content!-arma3-2015-02-19-20-12-37-01-jpg
    And the long awaited return of the Day Zero Compound at the northeast!
    Community made Content!-untitled-jpg

    Enjoy!

  2. Registered TeamPlayer Ace22's Avatar
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    #2

    Re: Community made Content!

    A couple things to keep in mind when entering these zones.

    There is NO godmode (Enter at your own risk!!), we hope to change this for the trader cities going forward.

    There are new buildings not currently associated with the loot spawner. As such some of the new buildings may not spawn loot, again we plan to update this going forward.

  3. Registered TeamPlayer dex71's Avatar
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    #3

    Re: Community made Content!

    Absolutely Fantastic!

    Great work Scott and Ace.

    I kicked around the Research Facility and the Trader area at Bash, and they both look great. These are going to be fun....and dangerous.

    HUGE Thanks for a job very well done.

  4. Registered TeamPlayer SourceSkills's Avatar
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    #4

    Re: Community made Content!

    For anyone who played DayZero will recognize the north east airfield compound with fondness

    Sent from my SAMSUNG-SGH-I337 using Tapatalk

  5. Registered TeamPlayer BuddyLee.'s Avatar
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    #5

    Re: Community made Content!

    Nice work dudes!

    BL
    Tribe of Bob

  6. Registered TeamPlayer Sly's Avatar
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    Community made Content!
    #6

    Re: Community made Content!

    Looks great

  7. Registered TeamPlayer Mr_Blonde_OPS's Avatar
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    #7

    Re: Community made Content!

    Plan on putting some time in tomorrow. Been tracking all the hard work of our admins and the changes look redonkulous (awesome). If I could I'd slap you all on the ass.

  8. Registered TeamPlayer BuddyLee.'s Avatar
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    #8

    Re: Community made Content!

    Basshnoya gave me a huge frame rate hit. Maybe change the walls around it if your plan was to keep vehicles out.
    BTW being and Northeast compound was awsome but I really mis those silly zeds. Just not the same for me.

    BL
    Last edited by BuddyLee.; 02-22-15 at 07:40 AM.
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    Tribe of Bob

  9. Registered TeamPlayer SpecOpsScott's Avatar
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    #9

    Re: Community made Content!

    Thought about making it a vehicle free zone, but there just wasn't a good wall set to handle the terrain up there and still look good. So we just set it up to "discourage" bringing vehicles in. Most walls can be knocked down by a vehicle anyway, only the hesco barriers are vehicle proof. I will admit there is a lot going on up there. Its a big zone and all the details were necessary to give it a natural feel. When we tested it, other than the initial lag of entering the area, i don't think we saw an appreciable dip in FPS. We'll have to chat about it and see if we can find whats causing it and make adjustments accordingly. Thanks for the heads up.

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