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Thread: Exile Ready to Release first large Update

  1. Registered TeamPlayer KromMonkey's Avatar
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    Steam ID: KromMonkey KromMonkey's Originid: Krom
    #1

    Exile Ready to Release first large Update

    Lots of changes being primed for release in the first update to the Exile Mod. If you read thru the thread it sounds like they are just waiting for Arma updte 1.5 to go live. A lot of this addresses items I heard folks comment on as needing to be added. Good Stuff.

    WIP Change Logs | Exile Mod Forum

    - Added the territory slide to the XM8
    - Boat traders are now integrated (there is no boat customs, you can buy skins directly)
    - Fixed rounding problems with the XM8 for respect and pop tabs
    - Respect and pop tabs will now show the full / real amount as a tooltip
    - Added proper vehicle god mode to purchased vehicles so they will not spawn damaged (especially the hellcat)
    - Solved the "I cannot get into a vehicle sometimes if someone is already in" problem (Classic Arma problem)
    - Bambi Creation Timeout problem fixed
    - Added a "health monitor" to the XM8. It will show your hitpoints or the ones of the vehicle you are in (community wish)
    - Added better BE filters for drones
    - Added quad bikes, karts and theirs skins to the traders
    - Added two more trader zones on Altis to lower trader camping
    - Auto-run does stop immediately now if you press 0 again
    - Auto-run will stop if you run into the ocean, shot or if your legs are "broken" (>50% damage)
    - You cannot auto-run anymore when you are injured
    - Corrected the MAR10 magazine in the traders
    - Fixed doors spawning in unlocked state after server restart
    - Fixed the floating loot in some of the military towers (eg the one on the shore next to the trader city in Altis)
    - If stream friendly UI is enabled, the PIN code pad will show **** instead of numbers
    - Increased server stability. It runs stable even if 70 players connect at the same time
    - The difficulty level "Exile Hardcore" is now "first person only" by default
    - Vehicle wrecks and corpses will now despawn after 15 minutes and not instantly (server config)
    - Completely redone notification system (bis_fnc_showNotification)
    * Windows 10 style notification
    * Stacking Capability (max 10, if you add more they will be displayed when slides are available)
    * Uses same config as BIS_fnc_showNotification
    * 4 input support
    * Coloring from config
    * Duration from config
    * Subtle sound
    - Added confirmation option to (move/deconstruct) for buildings
    - Safe exploit fixed

  2. Registered TeamPlayer Tactical Tortoise's Avatar
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    #2

    Re: Exile Ready to Release first large Update

    * REMOVED ALL THERMAL SIGHTS AND THERMAL OPTICS FROM VEHICLES.
    There Fixed....

  3. Registered TeamPlayer Merritt's Avatar
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    Exile Ready to Release first large Update Exile Ready to Release first large Update Exile Ready to Release first large Update Exile Ready to Release first large Update
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    Gamertag: Slick54978 PSN ID: dslayer30 Steam ID: Merritt8 Merritt's Originid: Merritt8
    #3

    Re: Exile Ready to Release first large Update

    Quote Originally Posted by Tactical Tortoise View Post
    * REMOVED ALL THERMAL SIGHTS AND THERMAL OPTICS FROM VEHICLES.
    There Fixed....
    I will try to take care of removing the thermal sights from weapons before we roll out the update. Vehicles will be a work in progress if we start filling the server.



  4. Registered TeamPlayer moving-target's Avatar
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    #4

    Re: Exile Ready to Release first large Update

    vehicles have thermal sites? i mean maybe the strider but not like you can shoot from it

  5. Registered TeamPlayer Merritt's Avatar
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    Exile Ready to Release first large Update Exile Ready to Release first large Update Exile Ready to Release first large Update Exile Ready to Release first large Update
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    Gamertag: Slick54978 PSN ID: dslayer30 Steam ID: Merritt8 Merritt's Originid: Merritt8
    #5

    Re: Exile Ready to Release first large Update

    Some vehicles do. The vanilla armed vehicles do as well as some of the helos which are a pain in the ass if you are going up against a group that know what they are doing and spotting you out. Also the UAV's are thermal


    Sent from my iPhone using Tapatalk



  6. Registered TeamPlayer KromMonkey's Avatar
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    Exile Ready to Release first large Update Exile Ready to Release first large Update Exile Ready to Release first large Update Exile Ready to Release first large Update Exile Ready to Release first large Update Exile Ready to Release first large Update
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    Steam ID: KromMonkey KromMonkey's Originid: Krom
    #6

    Re: Exile Ready to Release first large Update

    Exile Server updated to 0.9.19 (banana)

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