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Thread: TPG to Host Exile Tanoa

  1. Registered TeamPlayer KromMonkey's Avatar
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    Steam ID: KromMonkey KromMonkey's Originid: Krom
    #1

    TPG to Host Exile Tanoa

    Gents, we are working on bringing up an Exile Tanoa server soon. At this time we are NOT adding any mods to the instance beyond Exile so all you will need to join is APEX and Exile. There will be missions. I will post here again once we get a test instance online.

  2. Registered TeamPlayer KromMonkey's Avatar
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    Steam ID: KromMonkey KromMonkey's Originid: Krom
    #2

    Re: TPG to Host Exile Tanoa

    Our instance is up but we are still working on loot tables, trader prices, etc but feel free to jump on and give it a whirl

  3. Registered TeamPlayer KromMonkey's Avatar
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    Steam ID: KromMonkey KromMonkey's Originid: Krom
    #3

    Re: TPG to Host Exile Tanoa

    Saw a bunch of people connecting last night and a lot immediately getting disconnected (**cough Hytec). For about every 5 that could not could there was one connecting successfully. I am curious of those that are not connecting (immediate disconnect) do not have APEX and/or tried using the EXILE update that was pulled down from the www.exilemod.com website links?

    The downloads pulled from the exilemod website had corrupt files in them which I know were causing connection issues so a lot of people were pulling the update from either the A3 or CCG launcher. I was checking the server logs but it did not provide any information on why the disconnected players were not getting in (i.e. missing mod or bad files). The only exception was mr. Hytec who promptly got an infistar ban which I have addressed already.

    Anyone have some feedback on this?

  4. Registered TeamPlayer
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    PSN ID: clarkeysig Steam ID: clarkey291
    #4

    Re: TPG to Host Exile Tanoa

    Be back in a couple weeks krom. Can't wait to check it out.

    Dave

  5. Registered TeamPlayer SpecOpsScott's Avatar
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    PSN ID: Spec_Ops_Scott Steam ID: SpecOpsScott SpecOpsScott's Originid: SpecOpsScott
    #5

    Re: TPG to Host Exile Tanoa

    Quote Originally Posted by Clarkey View Post
    Be back in a couple weeks krom. Can't wait to check it out.

    Dave
    Is all good man. We're still tweaking the loot tables and AI load outs. Should be in ship shape when you return!

  6. Registered TeamPlayer SpecOpsScott's Avatar
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    PSN ID: Spec_Ops_Scott Steam ID: SpecOpsScott SpecOpsScott's Originid: SpecOpsScott
    #6

    Re: TPG to Host Exile Tanoa

    The loot tables have been adjusted as not to drop MAR-10s and Cyrus' in every other house. Also, the AI missions are now manageable so you're not suffering a cranial lead injection at 500 meters.

  7. Registered TeamPlayer SpecOpsScott's Avatar
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    PSN ID: Spec_Ops_Scott Steam ID: SpecOpsScott SpecOpsScott's Originid: SpecOpsScott
    #7

    Re: TPG to Host Exile Tanoa

    Ok folks, everything has been pretty fine tuned. Loot is such that if you want something better than a PDW or 5.56 you will need to get a real lucky spawn, or engage the missions. There is a TON of open space and some amazing areas to start a base. Now all we need is a population. The server is now listed on Exilemod.com as of Monday morning and has gotten about 8 or 9 views already... hopefully that will translate into some visitors. If you have some time to devote during peak gaming hours over the next couple of weeks, it would help to get it off the ground.

    PS, feed back is important, such as vendor pricing, respect requirements, loot, starting load out and such. Let us know what you think.

  8. Registered TeamPlayer Tactical Tortoise's Avatar
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    #8

    Re: TPG to Host Exile Tanoa

    I'll be Done with a week of 12 hour festival shifts after today. so I'll be on in about ... 12 hours!

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