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Thread: Article: To Demo or Not to Demo, That is the Question
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02-28-13, 01:42 PM #1
Article: To Demo or Not to Demo, That is the Question
You can view the page at http://www.teamplayergaming.com/cont...s-the-Question
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02-28-13, 02:05 PM #2
Re: Article: To Demo or Not to Demo, That is the Question
And to you sir, I present A:CM. Where the Demo pwnt the Game.
Check and king me.
The fact that many games are now released in unfinished states is even more reason, for a consumer, to want some verifiable (as tangible as a digital product can offer) proof of quality and general salable state.Last edited by SovietDooM; 02-28-13 at 02:09 PM.
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03-03-13, 09:25 PM #4
The demo in alien colonial marines was never playable. Thus it does not fall into the demo realm. It for all intensive purposes was a trailer for the game. They were told to make it look cool so that's what they did. So even though was in game footage no one actually got to play it.
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03-08-13, 07:18 PM #7
Re: Article: To Demo or Not to Demo, That is the Question
So the demo saved you money and headache and buyer's remorse. Working to your advantage it would seem.
Devs releasing crap games shouldn't be able to shaft people out of money (see ACM and the newest Sims game as examples).
The no demo trend + over hyped trailer is their concerted and intentional attempt to trick people into buying shit.
Sent via highly charged bolt of electricity.
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