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Thread: teamfortresstopsites.com artowork needed
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06-25-09, 09:13 PM #32
The fact that the entire game encourages cooperation, which breeds great friendships. Blasting through the arcade-like campaigns with online friends are some of the greatest online parties I've ever had, and the campaigns are very exciting.
Versus mode requires an amount of skill and coordination that no other shooter provides, but that only adds to the reward of mastering its intracacies and killing the enemy. Playing as the infected is incredible, and like Team Fortress, cooperation from the different classes is required to win. Mastering each class is great, and trying to survive as the survivors is incredible.
The game's four campaigns change completely with different teams. Just about everyone who you will play with has a diferrent way of dealing with hordes, the tank, crescendo events, and routes through levels in general. Experimenting with different types of teams and players results in completely different game experiences.
The game takes more skill than any other multiplayer game that I can think of. Coordinating an attack and matering the classes is essential for winning, meaning the entire team has to build a bond to succeed. Cooperation is ESSENTIAL.
If you are playing without a mic, then you are basically crippling your experience. The game is based entirely around interactions with other players, so you NEED to talk and laugh with others. You wouldn't play an MMORPG without the ability to talk to people, would you?
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06-25-09, 09:20 PM #33
Er... no. In CoD you can run off without your teammates and own, on any difficulty. In L4D, run off for one second, get pounced or smoked, and it is lights out.
I can't remember the last time in CoD in which a teammate needed to be right next to me and instanlty react to something on top of me, or the last time in CoD versus in which coordinating and attack was the difference between succsess and failure. In CoD, camping is the key to victory. In this game, you need to constantly be on the move, and as the infected, constantly on the prowl. Moving so quickly means that more cooperation is required. You need to move forward to win, so you also need to keep track of how far along your teammates are. Go too far ahead or drag too far behind, and without your teammates, death is imminent.
In the end, PLAY THE GAME WITH FRIENDS. This is just what the game is about. It isn't like CoD or Halo where it's based only on personal skill (One player can decide a victory or defeat in team slayer or team deathmatch), it is based on the skill of ALL the players. If there is a weak link, the team will fall apart.
So, in the end, this game requires ALOT more teammwork, considering one weak teammate can kill a team. Let a teammate die in versus, and your attack is ruined, or worse, you will lose a TON of points.
Gamers who care more about the action or graphics than being social will hate the game. Players who like having a good time with friends and others will love it. L4D is either a great game or a terrible game depending on this one trait, are you a lone wolf or a groupie?
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06-26-09, 06:08 AM #34
Best stuff about the game: The Versus gameplay, the adrenaline rush when one of your teammates mess up, the ragequitters, and the huge playerbase.
The OP probably plays with bots and is on a 13" CRT built 20 years ago.
If the Xbox graphics doesn't appeal to you (when they already look awesome), why don't you build yourself a good rig, buy L4D on the PC, and play there.
Instead of whining about how much the game looks horrible and how the bots act so retarded and you want three hits to kill you like in CoD5 or Halo 3.
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