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Thread: quality sprays
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04-02-08, 08:24 PM #2
Re: quality sprays
You could also save it into TGA's, though you should study up on making VTF's...
I dunno if this'll help but it's best to save your sprays when it's either 256x256, or 128x128, 128x256... etc, Valve's texture files only work with multiples of that.. no matter what size your spray is, or what format it is, it gets converted into those dimensions and that format (VTF), so it's best to do it yourself for the best quality.
Hard to explain, you might be best off just asking someone to make one for you.
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08-11-11, 06:00 AM #3
Reaction To Diablo 3's Always-Online Requirement
Last week we discussed news that Diablo 3 will include a real-money auction house for items and require a permanent connection to the internet even for single-player games. Fan reaction has been loud and varied, with many decrying the restrictive DRM. Blizzard exec Robert Bridenbecker said he was surprised by the outrage at the online requirement, saying, "it really is just the nature of how things are going, the nature of the industry. When you look at everything you get by having that persistent connection on the servers, you cannot ignore the power and the draw of that." Some other developers came out in support of the scheme; id Software's Tim Willits said always-on would be "better for everybody" in the end. Max Schaefer, one of the makers of Diablo 3 competitor Torchlight 2, said he understands why they did it, even though Torchlight 2 is not doing the same: "... it seems that most of what they are doing is related to trying to keep a truly secure, cheat-free economy in Diablo III. Whatever you do, you have to make sacrifices. We sacrifice a cheat-free environment to give players the most options, they are sacrificing options and flexibility for security of the economy like you would in an MMO. I understand their approach and sympathize with the technical difficulties of what they are trying to do."
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