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Thread: Testing Compile

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    Testing Compile
    #1

    Testing Compile

    want to see if I can post a whole compile log, also, having problem with map boundaries.


    ** Executing...
    ** Command: "c:\program files\steam\steamapps\phrontist\sourcesdk\bin\ep1\ bin\vbsp.exe"
    ** Parameters: -game "c:\program files\steam\steamapps\phrontist\counter-strike source\cstrike" "C:\Program Files\Steam\steamapps\phrontist\sourcesdk_content\ cstrike\mapsrc\cs_ttp_cherryhill_work_fog"

    Valve Software - vbsp.exe (Dec 11 2006)
    2 threads
    materialPath: c:\program files\steam\steamapps\phrontist\counter-strike source\cstrike\materials
    Loading C:\Program Files\Steam\steamapps\phrontist\sourcesdk_content\ cstrike\mapsrc\cs_ttp_cherryhill_work_fog.vmf
    "materials/nature/milrock002_ground002_tooltexture.vtf": cached version doesn't exist
    material "cs_office_extended/plaster/sigslide" not found
    Material not found!: CS_OFFICE_EXTENDED/PLASTER/SIGSLIDE
    material "cs_office_extended/decals/sigslide" not found
    Material not found!: CS_OFFICE_EXTENDED/DECALS/SIGSLIDE
    fixing up env_cubemap materials on brush sides...
    Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
    Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
    Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
    Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
    Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
    ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
    **** leaked ****
    Entity prop_static (-3078.00 2114.00 142.00) leaked!

    FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (7168.0, 3584.0, 420.0)
    Leaf 0 contents:
    Leaf 1 contents: CONTENTS_SOLID
    viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
    This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
    Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
    Candidate brush IDs:


    FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (6656.0, 4096.0, 420.0)
    Leaf 0 contents:
    Leaf 1 contents: CONTENTS_SOLID
    viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
    This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
    Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
    Candidate brush IDs:


    FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (5632.0, 4096.0, 420.0)
    Leaf 0 contents:
    Leaf 1 contents: CONTENTS_SOLID
    viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
    This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
    Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
    Candidate brush IDs:


    FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (7168.0, 2560.0, 420.0)
    Leaf 0 contents:
    Leaf 1 contents: CONTENTS_SOLID
    viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
    This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
    Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
    Candidate brush IDs:


    FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4096.0, 3307.8, 420.0)
    Leaf 0 contents: CONTENTS_SOLID
    Leaf 1 contents:
    viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
    This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
    Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
    Candidate brush IDs:


    FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4096.0, 3819.8, 420.0)
    Leaf 0 contents: CONTENTS_SOLID
    Leaf 1 contents:
    viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
    This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
    Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
    Candidate brush IDs:


    FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4608.0, 4096.0, 420.0)
    Leaf 0 contents:
    Leaf 1 contents: CONTENTS_SOLID
    viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
    This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
    Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
    Candidate brush IDs:


    FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4096.0, 2560.0, 420.0)
    Leaf 0 contents: CONTENTS_SOLID
    Leaf 1 contents:
    viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
    This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
    Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
    Candidate brush IDs:

    *** Suppressing further FindPortalSide errors.... ***
    Processing areas...done (0)
    Building Faces...done (0)
    Chop Details...done (1)
    Find Visible Detail Sides...
    Merged 150 detail faces...done (1)
    Merging details...done (0)
    FixTjuncs...
    PruneNodes...
    WriteBSP...
    done (0)
    Creating default cubemaps for env_cubemap using skybox materials:
    skybox/sky_day01_09*.vmt
    Run buildcubemaps in the engine to get the correct cube maps.

    No such variable "$hdrbasetexture" for material "skybox/sky_day01_09rt"
    Can't load skybox file skybox/sky_day01_09 to build the default cubemap!
    Finding displacement neighbors...
    Finding lightmap sample positions...
    Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
    Building Physics collision data...
    done (1) (625961 bytes)
    Static prop models/props/de_inferno/tree_large.mdl outside the map (-2176.00, 2145.00, 235.00)
    Static prop models/props/de_inferno/tree_large.mdl outside the map (-2624.00, 1202.00, 120.00)
    Static prop models/props/de_inferno/tree_large.mdl outside the map (-1728.00, 1408.00, 248.00)
    Static prop models/props/de_inferno/tree_large.mdl outside the map (-2752.00, 1979.00, 60.00)
    Static prop models/props/de_inferno/tree_large.mdl outside the map (-2368.00, 391.00, 183.00)
    Static prop models/props/de_inferno/tree_large.mdl outside the map (-1280.00, -448.00, 128.00)
    Static prop models/props/de_inferno/tree_large.mdl outside the map (-2432.00, -1728.00, 64.00)
    Static prop models/props/de_inferno/tree_large.mdl outside the map (-2176.00, -711.00, 225.00)
    Static prop models/props/de_inferno/tree_large.mdl outside the map (-2688.00, -128.00, 128.00)
    Static prop models/props/de_inferno/tree_large.mdl outside the map (-512.00, 2112.00, 190.00)
    Static prop models/props/de_inferno/tree_large.mdl outside the map (-1024.00, -2368.00, 128.00)
    Static prop models/props/de_inferno/tree_large.mdl outside the map (-1680.38, -2050.00, 111.00)
    Static prop models/props/de_inferno/tree_large.mdl outside the map (-1152.00, -960.00, 128.00)
    Static prop models/props/de_inferno/tree_large.mdl outside the map (-1792.00, 320.00, 231.51)
    Static prop models/props/de_inferno/tree_large.mdl outside the map (-832.00, 939.00, 272.00)
    Static prop models/props/de_inferno/tree_large.mdl outside the map (-1344.00, 2304.00, 231.51)
    Static prop models/props/de_inferno/tree_large.mdl outside the map (-1600.00, 2880.00, 128.00)
    Static prop models/props/de_inferno/tree_large.mdl outside the map (-1024.00, 1451.00, 273.00)
    Static prop models/props/cs_militia/tree_large_militia.mdl outside the map (-2192.38, 1713.90, 203.80)
    Static prop models/props/cs_militia/tree_large_militia.mdl outside the map (-1792.00, 832.00, 192.00)
    Static prop models/props/cs_militia/tree_large_militia.mdl outside the map (-2752.00, 448.00, 128.00)
    Static prop models/props/cs_militia/tree_large_militia.mdl outside the map (-2240.00, 946.00, 227.00)
    Static prop models/props/cs_militia/tree_large_militia.mdl outside the map (-2368.00, 2445.00, 163.00)
    Static prop models/props/cs_militia/tree_large_militia.mdl outside the map (-1472.00, 1792.00, 246.00)
    Static prop models/props/cs_militia/tree_large_militia.mdl outside the map (-1280.00, 642.00, 267.00)
    Static prop models/props/cs_militia/tree_large_militia.mdl outside the map (-1792.00, -306.00, 151.00)
    Static prop models/props/cs_militia/tree_large_militia.mdl outside the map (-1728.00, -1344.00, 128.00)
    Static prop models/props/cs_militia/tree_large_militia.mdl outside the map (-1280.00, -1792.00, 137.00)
    Static prop models/props/cs_militia/tree_large_militia.mdl outside the map (-2496.00, -1280.00, 128.00)
    Static prop models/props/cs_militia/tree_large_militia.mdl outside the map (-1984.00, -2560.00, 125.00)
    Static prop models/props/cs_militia/tree_large_militia.mdl outside the map (-2624.00, -2368.00, 95.00)
    Static prop models/props/cs_militia/tree_large_militia.mdl outside the map (-256.00, -3200.00, 105.00)
    Static prop models/props/cs_militia/tree_large_militia.mdl outside the map (-576.00, -1792.00, 140.00)
    Static prop models/props/cs_militia/tree_large_militia.mdl outside the map (-512.00, -320.00, 100.00)
    Static prop models/props/cs_militia/tree_large_militia.mdl outside the map (-896.00, 64.00, 128.00)
    Static prop models/props/cs_militia/tree_large_militia.mdl outside the map (-256.00, 576.00, 128.00)
    Static prop models/props/cs_militia/tree_large_militia.mdl outside the map (-384.00, 1323.00, 245.00)
    Static prop models/props/cs_militia/tree_large_militia.mdl outside the map (-832.00, 2559.79, 140.19)
    Static prop models/props/de_inferno/tree_small.mdl outside the map (-2095.48, 1822.76, 224.95)
    Static prop models/props/de_inferno/tree_small.mdl outside the map (-1792.00, 2496.00, 256.00)
    Static prop models/props/de_inferno/tree_small.mdl outside the map (-1856.00, 2013.00, 234.00)
    Static prop models/props/de_inferno/tree_small.mdl outside the map (-960.00, 1977.00, 269.00)
    Static prop models/props/de_inferno/tree_small.mdl outside the map (-1344.00, 1088.00, 271.00)
    Static prop models/props/de_inferno/tree_small.mdl outside the map (-1344.00, 1408.00, 322.00)
    Static prop models/props/de_inferno/tree_small.mdl outside the map (-768.00, 1727.79, 252.03)
    Static prop models/props/de_inferno/tree_small.mdl outside the map (-832.00, 2431.79, 197.23)
    Static prop models/props/de_inferno/tree_small.mdl outside the map (-2176.00, 1344.00, 256.00)
    Static prop models/props/de_inferno/tree_small.mdl outside the map (-2688.00, 896.00, 121.04)
    Static prop models/props/de_inferno/tree_small.mdl outside the map (-1344.00, 64.00, 195.00)
    Static prop models/props/de_inferno/tree_small.mdl outside the map (-2112.00, -57.00, 229.00)
    Static prop models/props/de_inferno/tree_small.mdl outside the map (-2624.00, -704.00, 121.04)
    Static prop models/props/de_inferno/tree_small.mdl outside the map (-1600.00, -755.00, 214.00)
    Static prop models/props/de_inferno/tree_small.mdl outside the map (-2112.00, -1280.00, 190.00)
    Static prop models/props/de_inferno/tree_small.mdl outside the map (-1792.00, -1600.00, 192.00)
    Static prop models/props/de_inferno/tree_small.mdl outside the map (-1687.92, -1600.00, 192.00)
    Static prop models/props/de_inferno/tree_small.mdl outside the map (-640.00, -1152.00, 121.04)
    Static prop models/props/de_inferno/tree_small.mdl outside the map (-832.00, -1216.00, 121.04)
    Static prop models/props/de_inferno/tree_small.mdl outside the map (-640.00, -704.00, 73.00)
    Static prop models/props/de_inferno/tree_small.mdl outside the map (-896.00, -256.00, 121.04)
    Static prop models/props/de_inferno/tree_small.mdl outside the map (-2112.00, 704.00, 256.00)
    Static prop models/props/de_inferno/tree_small.mdl outside the map (-2368.00, -263.00, 190.00)
    Static prop models/props/de_inferno/tree_small.mdl outside the map (-2112.00, -1984.00, 121.04)
    Static prop models/props/de_inferno/tree_small.mdl outside the map (-2816.00, -1792.00, 64.00)
    Static prop models/props/de_inferno/tree_small.mdl outside the map (-2880.00, -1088.00, 64.00)
    Static prop models/props/de_inferno/tree_small.mdl outside the map (-2688.00, -2704.00, 64.00)
    Static prop models/props/de_inferno/tree_small.mdl outside the map (-640.00, -2675.00, 117.00)
    Static prop models/props/de_inferno/tree_small.mdl outside the map (-128.00, -2216.00, 129.00)
    Static prop models/props/de_inferno/tree_small.mdl outside the map (0.00, -1588.00, 127.00)
    Static prop models/props/de_inferno/tree_small.mdl outside the map (-1479.54, -2485.38, 121.04)
    Static prop models/props/de_train/bush.mdl outside the map (-896.00, -2832.00, 96.00)
    Static prop models/props_wasteland/exterior_fence001a.mdl outside the map (-3078.00, 2114.00, 142.00)
    Static prop models/props_wasteland/exterior_fence002e.mdl outside the map (-3060.90, 1019.57, 144.11)
    Static prop models/props_wasteland/exterior_fence002e.mdl outside the map (-3060.90, 515.57, 144.11)
    Static prop models/props_wasteland/exterior_fence002e.mdl outside the map (-3060.90, -1004.86, 147.84)
    Static prop models/props_wasteland/exterior_fence002e.mdl outside the map (-3060.90, -1508.86, 147.84)
    Static prop models/props_wasteland/exterior_fence002e.mdl outside the map (-3060.00, -496.43, 143.73)
    Static prop models/props_wasteland/exterior_fence002e.mdl outside the map (-3060.00, 7.57, 143.73)
    Static prop models/props_wasteland/exterior_fence002e.mdl outside the map (-3060.90, -2522.43, 152.38)
    Static prop models/props_wasteland/exterior_fence002e.mdl outside the map (-3060.90, -2018.43, 152.38)
    Static prop models/props_wasteland/exterior_fence002e.mdl outside the map (-678.57, 3042.00, 181.73)
    Static prop models/props_wasteland/exterior_fence002e.mdl outside the map (-174.00, 3041.38, 176.00)
    Static prop models/props_wasteland/exterior_fence002e.mdl outside the map (333.86, 3041.00, 147.00)
    Static prop models/props_wasteland/exterior_fence002e.mdl outside the map (1347.38, 3040.38, 149.84)
    Static prop models/props_wasteland/exterior_fence002e.mdl outside the map (1854.86, 3040.10, 149.84)
    Static prop models/props_wasteland/exterior_fence002e.mdl outside the map (842.43, 3041.00, 145.73)
    Static prop models/props_wasteland/exterior_fence002e.mdl outside the map (2582.18, 2433.13, 148.84)
    Static prop models/props_wasteland/exterior_fence002e.mdl outside the map (2887.36, 2027.68, 148.84)
    Static prop models/props_wasteland/exterior_fence002e.mdl outside the map (2278.79, 2836.78, 144.73)
    Static prop models/props_wasteland/exterior_fence002e.mdl outside the map (3044.00, 1557.57, 142.73)
    Static prop models/props_wasteland/exterior_fence002e.mdl outside the map (3043.38, 1052.61, 146.84)
    Static prop models/props_wasteland/exterior_fence002e.mdl outside the map (3044.00, 799.00, 140.38)
    Static prop models/props_wasteland/exterior_fence002e.mdl outside the map (3043.52, 290.57, 148.73)
    Static prop models/props_wasteland/exterior_fence002e.mdl outside the map (3042.90, -214.39, 152.84)
    Static prop models/props_wasteland/exterior_fence002e.mdl outside the map (3043.00, -723.00, 168.00)
    Static prop models/props_wasteland/exterior_fence002e.mdl outside the map (2593.00, -2970.00, 451.00)
    Static prop models/props_wasteland/exterior_fence002e.mdl outside the map (2593.00, -2472.00, 337.00)
    Static prop models/props_wasteland/exterior_fence002e.mdl outside the map (2688.00, -1983.00, 273.00)
    Static prop models/props_wasteland/exterior_fence002e.mdl outside the map (2878.00, -1503.00, 210.00)
    Static prop models/props_c17/fence02a.mdl outside the map (3018.00, -1043.00, 149.00)
    Static prop models/props_c17/fence02a.mdl outside the map (2986.00, -1187.00, 152.00)
    Placing detail props : 0...1...2...3...4...5...6...7...8...9..Material NATURE/BLENDMILGROUND008_2_PLANTS uses unknown detail object type militia_leaves_grass!
    Material NATURE/BLENDMILGROUND008_2_PLANTS uses unknown detail object type militia_leaves_grass!
    Material NATURE/BLENDMILGROUND008_2_PLANTS uses unknown detail object type militia_leaves_grass!
    Material NATURE/BLENDMILGROUND008_2_PLANTS uses unknown detail object type militia_leaves_grass!
    Material NATURE/BLENDMILGROUND008_2_PLANTS uses unknown detail object type militia_leaves_grass!
    .Material NATURE/BLENDMILGROUND008_2_PLANTS uses unknown detail object type militia_leaves_grass!
    Material NATURE/BLENDMILGROUND008_2_PLANTS uses unknown detail object type militia_leaves_grass!
    10
    Compacting texture/material tables...
    Reduced 2749 texinfos to 1244
    Reduced 217 texdatas to 183 (10663 bytes to 9801)
    Writing C:\Program Files\Steam\steamapps\phrontist\sourcesdk_content\ cstrike\mapsrc\cs_ttp_cherryhill_work_fog.bsp
    8 seconds elapsed

    ** Executing...
    ** Command: "c:\program files\steam\steamapps\phrontist\sourcesdk\bin\ep1\ bin\vvis.exe"
    ** Parameters: -game "c:\program files\steam\steamapps\phrontist\counter-strike source\cstrike" "C:\Program Files\Steam\steamapps\phrontist\sourcesdk_content\ cstrike\mapsrc\cs_ttp_cherryhill_work_fog"

    Valve Software - vvis.exe (Nov 8 2007)
    2 threads
    reading c:\program files\steam\steamapps\phrontist\sourcesdk_content\ cstrike\mapsrc\cs_ttp_cherryhill_work_fog.bsp
    reading c:\program files\steam\steamapps\phrontist\sourcesdk_content\ cstrike\mapsrc\cs_ttp_cherryhill_work_fog.prt
    LoadPortals: couldn't read c:\program files\steam\steamapps\phrontist\sourcesdk_content\ cstrike\mapsrc\cs_ttp_cherryhill_work_fog.prt


    ** Executing...
    ** Command: "c:\program files\steam\steamapps\phrontist\sourcesdk\bin\ep1\ bin\vrad.exe"
    ** Parameters: -game "c:\program files\steam\steamapps\phrontist\counter-strike source\cstrike" "C:\Program Files\Steam\steamapps\phrontist\sourcesdk_content\ cstrike\mapsrc\cs_ttp_cherryhill_work_fog"

    Valve Software - vrad.exe SSE (Nov 8 2007)
    ----- Radiosity Simulator ----
    2 threads
    [Reading texlights from 'lights.rad']
    [1 texlights parsed from 'lights.rad']

    Loading c:\program files\steam\steamapps\phrontist\sourcesdk_content\ cstrike\mapsrc\cs_ttp_cherryhill_work_fog.bsp
    No vis information, direct lighting only.
    4005 faces
    288302 square feet [41515628.00 square inches]
    41 displacements
    789675 square feet [113713312.00 square inches]
    90 direct lights
    BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (149)
    Build Patch/Sample Hash Table(s).....Done<0.0427 sec>
    FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
    FinalLightFace Done
    0 of 0 (0% of) surface lights went in leaf ambient cubes.
    ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
    Ready to Finish

    Object names Objects/Maxobjs Memory / Maxmem Fullness
    ------------ --------------- --------------- --------
    models 40/1024 1920/49152 ( 3.9%)
    brushes 1707/8192 20484/98304 (20.8%)
    brushsides 11683/65536 93464/524288 (17.8%)
    planes 4384/65536 87680/1310720 ( 6.7%)
    vertexes 9839/65536 118068/786432 (15.0%)
    nodes 3905/65536 124960/2097152 ( 6.0%)
    texinfos 1244/12288 89568/884736 (10.1%)
    texdata 183/2048 5856/65536 ( 8.9%)
    dispinfos 41/0 7216/0 ( 0.0%)
    disp_verts 1473/0 29460/0 ( 0.0%)
    disp_tris 2080/0 4160/0 ( 0.0%)
    disp_lmsamples 167892/0 167892/0 ( 0.0%)
    faces 4005/65536 224280/3670016 ( 6.1%)
    hdr faces 0/65536 0/3670016 ( 0.0%)
    origfaces 2788/65536 156128/3670016 ( 4.3%)
    leaves 3946/65536 126272/2097152 ( 6.0%)
    leaffaces 4830/65536 9660/131072 ( 7.4%)
    leafbrushes 2650/65536 5300/131072 ( 4.0%)
    areas 2/256 16/2048 ( 0.8%)
    surfedges 31039/512000 124156/2048000 ( 6.1%)
    edges 19661/256000 78644/1024000 ( 7.7%)
    LDR worldlights 90/8192 7920/720896 ( 1.1%)
    HDR worldlights 0/8192 0/720896 ( 0.0%)
    waterstrips 736/32768 7360/327680 ( 2.2%)
    waterverts 0/65536 0/786432 ( 0.0%)
    waterindices 13236/65536 26472/131072 (20.2%)
    cubemapsamples 14/1024 224/16384 ( 1.4%)
    overlays 0/512 0/180224 ( 0.0%)
    LDR lightdata [variable] 1615060/0 ( 0.0%)
    HDR lightdata [variable] 0/0 ( 0.0%)
    visdata [variable] 0/16777216 ( 0.0%)
    entdata [variable] 216364/393216 (55.0%)
    LDR leaf ambient 3946/65536 94704/1572864 ( 6.0%)
    HDR leaf ambient 0/65536 0/1572864 ( 0.0%)
    occluders 0/0 0/0 ( 0.0%)
    occluder polygons 0/0 0/0 ( 0.0%)
    occluder vert ind 0/0 0/0 ( 0.0%)
    detail props [variable] 1/12 ( 8.3%)
    static props [variable] 1/16768 ( 0.0%)
    pakfile [variable] 206746/0 ( 0.0%)

    Level flags = 0

    Win32 Specific Data:
    physics [variable] 625961/4194304 (14.9%)
    ==== Total Win32 BSP file data space used: 4275997 bytes ====

    Total triangle count: 11898
    Writing c:\program files\steam\steamapps\phrontist\sourcesdk_content\ cstrike\mapsrc\cs_ttp_cherryhill_work_fog.bsp
    2 minutes, 33 seconds elapsed

    ** Executing...
    ** Command: Copy File
    ** Parameters: "C:\Program Files\Steam\steamapps\phrontist\sourcesdk_content\ cstrike\mapsrc\cs_ttp_cherryhill_work_fog.bsp" "c:\program files\steam\steamapps\phrontist\counter-strike source\cstrike\maps\cs_ttp_cherryhill_work_fog.bsp "


  2. Administrator Bunni's Avatar
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    Steam ID: bunni Bunni's Originid: Dr_Bunni
    #2

    Re: Testing Compile

    Code:
    materialPath: c:\program files\steam\steamapps\phrontist\counter-strike source\cstrike\materials
    Loading C:\Program Files\Steam\steamapps\phrontist\sourcesdk_content\cstrike\mapsrc\cs_ttp_cherryhill_work_fog.vmf
    "materials/nature/milrock002_ground002_tooltexture.vtf": cached version doesn't exist
    material "cs_office_extended/plaster/sigslide" not found
    Material not found!: CS_OFFICE_EXTENDED/PLASTER/SIGSLIDE
    material "cs_office_extended/decals/sigslide" not found
    Material not found!: CS_OFFICE_EXTENDED/DECALS/SIGSLIDE
    fixing up env_cubemap materials on brush sides...
    means which ever map this is from had custom textures packed into the .bsp and they are still inside your map eaither remove them using the texture tools replace texture feature or unpack the texture and placeit in the proper material directory

    Code:
    FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4096.0, 2560.0, 420.0)
    Leaf 0 contents: CONTENTS_SOLID
    Leaf 1 contents:
    viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
    This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
    Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
    Candidate brush IDs:
    Means you have areas with are not sealed off correctly and when the engine goes to separate the areas you designated as areas it gets confused.



    Code:
    Static prop models/props_wasteland/exterior_fence002e.mdl outside the map (3043.00, -723.00, 168.00)
    means eaither you have a hole in your map or a portion of the model vboundry is extending outside of the map.
    which is what
    Code:
    **** leaked ****
    Entity prop_static (-3078.00 2114.00 142.00) leaked!
    directly means


    if you can get it to compile, use the drawcross command to locate these locations in game, (will have to turn on sv_cheats)

    also be careful
    Code:
    brushes        1707/8192    20484/98304  (20.8%)
    entdata        [variable]   216364/393216  (55.0%)
    can result in long compiling times and low fps, try changing a few static props to detail, and the same for intricate brushes, convert them to detail ents.

  3. Administrator Bunni's Avatar
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    Gamer IDs

    Steam ID: bunni Bunni's Originid: Dr_Bunni
    #3

    Re: Testing Compile

    Just looked at the map...

    YOU MUST CONTAIN THE AREA WHICH PLAYERS EXIST:

    Meaning THERE CAN BE NO DIRECT PATH TO THE BLACK VOID! You must block off every single path to litterally outside the map, must be done with a direct brush (cannot be a blocking volume such as a player cliping or a occular, you must MUST MUST use a brush (nodraw, textured, etc)

    You have everything directly opened.

    Any map is essentially a box ?
    this is your map |_|

    You have to seal everything off into a airtight, waterproof bubble.

  4. Registered TeamPlayer Panic's Avatar
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    Testing Compile
    #4

    Re: Testing Compile

    hmmm, well I got teh whole thing closed up but I'm still having problems with a lot of my props not showing up

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