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Thread: Thought this should be posted
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08-22-08, 02:40 AM #4
Re: Thought this should be posted
Oky, ill try that. But im having glitch trying my map. When i compile it and run it, it puts me way up in the air, and freezes?
Me: "But the Gunslinger is so much more fun..."
Langrad: "We're here to win, not to..."
Me: "Have fun?" "Hahaha"
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08-22-08, 03:11 PM #6
Re: Thought this should be posted
Ummm, lets see...
It worked before...  But i think the new patch screwed it up or something.  I Also tried to put a window in the bottom floor of my newest map, it looks the same as the other one but theres no outside floor.  When i put the brush in there, and did a carve, the skybox went all funk in my building and it was...weird. Just cant explain it.  Like the skybox created its own brushes thru the middle of my map.  So do i need to make a 3D skyox around it or something, ill try to get pics up to show you.  Windows would be cool with a skybox on the buildings, because the map has alot of features id like to put in, but i need thses things to work.
EDIT: Just wanted to know if there was a better way to make, like tunnels and windows, rather than carving it.Me: "But the Gunslinger is so much more fun..."
Langrad: "We're here to win, not to..."
Me: "Have fun?" "Hahaha"
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08-23-08, 12:54 PM #7
Re: Thought this should be posted
Originally Posted by firework700
You are probably having a problem with an object protruding through your map because, you created an object that was not a good shape, like a triangle square rectangle. This usually gives you an error in the map if they are not made right and causes invalid structure, probably as a result of vertex manipulation. Or an axis perpendicular to face error.
Open hammer and your map, click map at the top/ click check for problems/ scroll down the list until you see one of these errors and highlight it by clicking on it/ then click on go to error and look on your map window.
It should be highlighted in red, don't click fix button, it usually wont fix it right, manually readjust the object or delete it and remake it right, then check for map errors again.
If the object was made wrong, and you save and close the map, the next time you open it in hammer, it will deform the object and stretch it weird through your map.
As for An arch or tunnel try this link scroll down towards bottom of tutorial, it's the best way to make them for lower poly counts, and less errors, check the other tutorials too, try to NEVER use the carve tool, manually make the blocks around a window area, carve causes to many splits in faces, and increases poly counts in the map, killing FPS in it, GL.
http://www.vlatitude.com/tutorials.php?tutID=51
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08-23-08, 01:08 PM #8
Re: Thought this should be posted
Originally Posted by firework700
Although, I should add, I used worldcraft about 6 years ago and I have not done any mapping since. But I did use it for hundreds of hours and got very proficient with it. I never ever use carve...
Also, dont encapsulate your map in a box with skybox textures. Think of your map as a series of chembers, and the outside areas have sky for cieling. If you put a big box around your map it will have a bunch of areas that are rendred in and will never be viewed making it freaking enormous.
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