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Thread: how to stack perks in a tank....
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01-02-12, 01:38 PM #12
Re: how to stack perks in a tank....
I agree with the tank stuff being an exploit but he has lots of other videos with great tips. The one about spray patterns and how to pull down as you fire made me laugh. I used to sit there and figure that stuff out in CSS, along with many hours on those muscle memory aim maps :-)
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01-02-12, 02:17 PM #14
Re: how to stack perks in a tank....
we are assuming this stuff is working as intended. This is not like "riding a mav out of bounds" or obvious stuff like that.
we are not hitting some crazy combinations of keys or trying to glitch anything.. simply spawning people in with different combinations.
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01-02-12, 04:16 PM #15
Re: how to stack perks in a tank....
I don't assume anything with Dice/EA. So here's two different ways to look at it. I don't know which is right:
1. Secondary positions in tank can allow upgrade through non-weapon upgrade slot via intentional programming. However, they didn't put in a specific selection for secondary position as they did for attack copter. This would be because A. they assumed you'd know that secondary position would have upgrade and they didnt' need to beat you over the head to let you know or B. programmers were too lazy to add secondardy role/position upgrade to tank on upgrade/selection screen
or
2. Programmers incorrectly coded game unintentionally for ANYONE in tank that allows their non-weapon upgrade to take effect
I'd still say that the reactive armor is a glitch and the proxity alarm/radar are both tank glitches. Where there are two glitches...Last edited by RhysJD3; 01-02-12 at 04:18 PM.
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