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Thread: New feature!

  1. Registered TeamPlayer chray00's Avatar
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    #31

    Re: New feature!

    Quote Originally Posted by schmobs View Post
    Terrible idea. Right now at 6:30pm CST, the damn server is still at 32 players and I am third in queue. DUMB!!!! If you don't like the 64 player maps go play somewhere else until there is enough players for you. Don't make the rest of us who like large maps and just a few players suffer because of your impotence. Bad idea all the round around!!!
    Agreed 100%. Plus, it's not like bf3's 64 player maps are THAT big (for battlefield standards).

    but eh, we are the minority here. While we may be used to prime Oman with 8 people back in BF2, most people want more action.

  2. Registered TeamPlayer WileECyte's Avatar
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    #32

    Re: New feature!

    Quote Originally Posted by chray00 View Post
    Agreed 100%. Plus, it's not like bf3's 64 player maps are THAT big (for battlefield standards).

    but eh, we are the minority here. While we may be used to prime Oman with 8 people back in BF2, most people want more action.
    It's not necessarily about the action or lack thereof. It's about making rush mode available on TPG's servers without having to purchase another server. Since rush is limited to 32 players, we'd have to offer a second server and right now, that's just not financially justified. Our server has been priming later and later and not staying full nearly as often as right after launch. Some people have already tired of the game. Others have been pouring time into other games. No one is married to this solution. It's an experiment. We'll see how it runs for a week or two and go from there.

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    #33

    Re: New feature!

    I accually like this idea very much, but I do see both sides of it. I was admin on the bf2 servers for awhile and like to think my input still counts. I see where having the smaller maps and different modes mixed in is a very good balance for cost/demand for BF3, and if the server turns out where it is always busy and there is more demand then rising from that as a community then I could see(for the TTP) THEN looking into getting another server,....Bussiness wise sense. So yea everyone hopefully sounds off here on there thoughts and make everything painless for everyone. I remember priming all the time on BF2 and I haven't done it on BF3 at all yet and always thought it was a pain, although it did give me a chance to learn to fly and stuff. But then it let you fly and not count as a death if there wasn't enough people in game.

  4. Registered TeamPlayer Tenrou's Avatar
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    #34

    Re: New feature!

    I've enjoyed it, and I'm one the people who help prime. Before it was huge hassle because you never saw any action, and you just flag jumped till the rounds ended. Rush has been a ton of fun, and smaller maps make for a whole lot more action without a whole lot of running around. I'm sure with some fine tuning this will make for a great add-on for the server.

  5. Registered TeamPlayer Gunny's Avatar
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    #35
    Great idea. I have noticed the server is dieing earlier than when it first came out and was thinking that there should be something out there to help bring people in and keep some in later.

    Can the armor be turned off on the rush maps?

    Sent from my DROID RAZR using Tapatalk

  6. Registered TeamPlayer Graverunner's Avatar
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    #36

    Re: New feature!

    it switched back to 32 player in the middle of the first round of Wake Island tonight. If it supposed to switch mid map then BRAVO EVERYTHING WORKS.

    It was nice to have the smaller maps when things died down.

  7. Registered TeamPlayer Chapel's Avatar
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    #37

    Re: New feature!

    Personally, I really like playing the Rush maps anyway... it's much more focused on teamwork and driving the points

  8. Registered TeamPlayer Merritt's Avatar
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    #38

    Re: New feature!

    Enjoyed priming last night. Only thing was I Think people were staying in que ro join for a while instead of the game resetting in the middle of the map. IMO it should go ahead and change as soon as # 33 tries to join.



  9. Registered TeamPlayer WileECyte's Avatar
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    #39

    Re: New feature!

    The plugin has no way of knowing who is in the queue. I've set the threshold lower to 24, so that after the round ends, if there's at least 24 people, it will switch to large maps. That allows for people to drop off after the round is over and still have the change occur. That should hopefully do the trick.

  10. Registered TeamPlayer CivilWars's Avatar
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    #40

    Re: New feature!

    Is there any way to set it so that when players drop below say 24 it swaps at round end also, instead of immediately?


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