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Thread: Post patch: silencer vs. flash suppressor
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03-31-12, 10:47 PM #11
Re: Post patch: silencer vs. flash suppressor
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04-01-12, 12:24 AM #12
Re: Post patch: silencer vs. flash suppressor
I made the appropriate changes early in the evening, still the game plays horrible. The sheer volume of rounds i have to fire to kill some one is baffling, whether at range or close up. Its like only 25% of my shots are registering. I thought maybe it was me, that i was loosing accuracy, but my accuracy actually went up today. Im just disgusted. If I hadn't worked so hard to get to the level i was at, or if playing the game came easy to me, i wouldn't care. Cant wait to try hardcore... although i played HC SDM last night for an hour and a half and did incredible with all my pre patch attachments, go figure.
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04-01-12, 02:27 AM #15
Re: Post patch: silencer vs. flash suppressor
Found out a G3A3 with flash suppressor and foregrip has almost perfect aimed accuracy on full auto. Two shots and it is stable as a rock on full auto. We were playing Sharqi Peninsula, and I was getting headshots from C to B on full auto. I don't know if it's broken or not, but it's awesome.
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04-05-12, 06:21 PM #19
Re: Post patch: silencer vs. flash suppressor
With all that we have tried, custom, HC and vanilla i could care less. I pretty much adjust my game to what ever. If its vanilla i run and gun and make sure i have a support class nearby since you need a full mag worth of headshots to kill anyone. If its HC, i will play a little more conservatively. Iv'e learned to like it all whatever the setting.
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