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Thread: Map Rotation
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04-12-12, 12:05 PM #11
Re: Map Rotation
Then personally, I like the idea of the rotation going like that. Rush or conquest assault, we'd play both sides. Regular conquest, just one. There isn't much difference in playing both sides of a regular conquest map.
And mobius, if I'm not mistaken, BF2 didn't support the option to customize the amount of times we played each map. Could be wrong on that though.
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- Join Date
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04-12-12, 07:41 PM #19
Re: Map Rotation
You know, now that I give it a little thought. The maps in BF3 "feel" smaller to me ... I must be crazy right?
... sorry ... Random thought ...
Back to the issue, I am sure the admins welcome input and suggestions for the map rotation. You know they hear it from all sides and value solutions/ideas from our regulars. While I didn't enjoy being hammered repeatedly the other night, I didn't enjoy getting it done twice on the same map. Had it been an even split (W/L) I don't know that playing 2 rounds per map would be that bad.
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04-13-12, 04:45 AM #20
Re: Map Rotation
The maps in BF 3 are smaller. I hopped onto 2142 the other night (Trying to get my damn veteran status for the damn dogtag!) and It took me... It felt like ten minutes to have to walk from one capture point to another, but that might just be because there is limited sprint. But, no, it felt much slower, compared to some of the "larger" maps in BF3, like Gulf of Oman.
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