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Thread: DICE has listened to feedback from the beta...

  1. Registered TeamPlayer WileECyte's Avatar
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    #1

    DICE has listened to feedback from the beta...

    The Battlefield Blog | Thanks for the Battlefield 4 Beta Feedback!

    The Battlefield blog has details about some of the changes that are being made to BF4 thanks to feedback from the beta.

    Here's the highlights from my perspective...

    -Fixed how the player only receives a single local damage sound effect if he or she was the victim of a quick, clean kill. The sound and camera impact effect had too long a cool down between hits. This should improve the responsiveness of being killed and taking damage.
    -Reduced the fire rate of the AK12 in burst from 1000rpm to 750rpm. The rate of fire was too high when combined with the low recoil of the weapon, making it more powerful than intended in burst mode.
    -Reduced and rebalanced full auto accuracy based on rate of fire for all automatic weapons to balance low ROF weapons. Low ROF weapons were remaining accurate long enough to get easy kills outside of their intended optimal range.
    -The revive time has been increased from 7s to 10s.
    -Increased the damage of the Stinger and IGLA to 3 hits to kill attack choppers (was 25%, now 35%).
    -Increased the speed of all TOW guided missiles to 75m/s from 50m/s so they can catch-up to fast vehicles like the Quad bike.
    -Reduced the damage the 40mm and 25mm infantry weapons do to armored vehicles to highlight their anti-infantry role.-Reduced the damage main gun on the IFVs against other armor to highlight their primarily anti-infantry role.
    -Fixed an issue where the tank main gun did not correctly hit the center of the crosshair at all times.
    -RPG7 and SMAW can no longer lock on to Laser Designated Targets. It was inauthentic and not balanced.-Fixed some projectiles not warning vehicles when they were fired on a Laser Designated target. Reduced the lock on distance for MBT LAW missiles to 350m from 500m. This gives the IGLA the clear long range AA role for soldiers, and keeps the team play element of Laser Designation.
    -All Laser Designated missiles now do a maximum of 90% damage to Attack and Scout helicopters (down from 100%). This was done to give helicopters a chance to use their Fire Extinguisher countermeasure even against Laser Designated weapons

  2. Registered TeamPlayer Partyball's Avatar
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    #2

    Re: DICE has listened to feedback from the beta...

    Some of those changes suck.

    Hitting a chopper with an RPG should be a kill. You get multiple people in there repairing it will never come down.

  3. Registered TeamPlayer BrockSamson's Avatar
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    #3

    Re: DICE has listened to feedback from the beta...

    It doesn't say that RPGs aren't one shot kills...at least from what I am reading in the OP.

    It says attack and scout helicopters damage from laser designated weapons are down to 90% from 100%. RPG doesn't fall under that category anymore.

    They increased the damage of the dedicated AA weapons. 25%->35%.

  4. Registered TeamPlayer Blood_Thirst's Avatar
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    #4

    Re: DICE has listened to feedback from the beta...

    Quote Originally Posted by Partyball View Post
    Some of those changes suck.

    Hitting a chopper with an RPG should be a kill. You get multiple people in there repairing it will never come down.
    It says laser designated missiles which does not include the RPG so hopefully it will still do full damage.

  5. Registered TeamPlayer Partyball's Avatar
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    #5

    Re: DICE has listened to feedback from the beta...

    Full damage in the beta was 75%. Unless they are increasing the damage. I didn't see that in there.

    It was only 100% from a lased target.

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    #6

    Re: DICE has listened to feedback from the beta...

    This made me laugh and cringe a little inside

    High CPU usage during the Beta
    CPU usage could sometimes skyrocket for dual, quad and six-core processors. We identified some of the reasons and released three patches with fixes that went live during the Beta, to address the problems. This was a true Beta, and as such all the crash reports that were generated during this period will actually help us make a better game.
    Emphasis mine.
    Likes -Lazarus- liked this post

  7. Registered TeamPlayer K0nTANK3Rous's Avatar
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    #7

    Re: DICE has listened to feedback from the beta...

    Gheez...are we sure this is still an EA/Dice game?
    Likes Warflagon, maximusboomus liked this post

  8. Registered TeamPlayer WileECyte's Avatar
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    #8

    Re: DICE has listened to feedback from the beta...

    Quote Originally Posted by Partyball View Post
    Some of those changes suck.

    Hitting a chopper with an RPG should be a kill. You get multiple people in there repairing it will never come down.

    I think the point is you'll need to work as a team to bring down the choppers rather than 1 person doing it on their own...

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    #9

    Re: DICE has listened to feedback from the beta...

    So if RPG and SMAW can't lock on to laser designated targets, what can? Is there another infantry carried weapon that can lock on to a laser designated target? If not, that makes the laser designator a lot less useful.

  10. Registered TeamPlayer Kill8ox's Avatar
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    #10

    Re: DICE has listened to feedback from the beta...

    What about the netcode?
    Worst hit detection is being introduced with BF3 and by the looks of it it will be the same in BF4.
    All i see are minor buffs and nerfs with every patch ,and serious issues with the game being totally ignored.
    Same old...

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