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Thread: Some things I think might help.
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11-26-13, 11:17 PM #21
Re: Some things I think might help.
Yes they don't dick you like some games, it really is only game time.
Another medic thing, in the same tree that has the 100% defib, there is an upgrade that lets you throw 2 medic packs/bags, so no worry about just throwing one as soon as you get to a point. When I play support or assault, I am constantly dropping packs.
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12-01-13, 06:39 PM #23Re: Some things I think might help.
Yea...really frustrating to be standing in front of a support guy asking for ammo just to have him run away...drop the shit people. It doesn't cost you anything.
SourceSkills liked this post
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12-01-13, 09:22 PM #24
Re: Some things I think might help.
I saw a screenshot of this glitch where if you put an ammo bag down near a health bag it only shows the health bag on the map. I think it even supersedes the ammo bag as well when a medic does places a med bag next to an ammo bag. So that could be a reason why they are so hard to find sometimes.
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12-01-13, 09:52 PM #25
Re: Some things I think might help.
Good post Source, just a footnote though ... A Commander can only hear and speak to a single SL IFF they have that squad selected. Unfortunately, the SL do not have a button to press to speak directly to the Commander and the Commander has no way to speak to all SL (At least not yet and not that I know of).
So, it is important that SL use their Commo Rose to request support (supply, UAV, missile, etc.). As a Commander we see the SL flashing and know they have made a request. Not every request is approved and not every request can be immediately met.Last edited by Amador +JP2+; 12-01-13 at 09:53 PM.
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12-02-13, 11:47 PM #27
Re: Some things I think might help.
God forbid they used the BF2142 method for the commander. However, I have to disagree that the commander has to be on VOIP. Not saying it doesn't help but I'd rather have a commander that's not on VOIP with a clue than no commander at all. To many rounds with no commander...
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