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Thread: Rush/Oblit Server Changes

  1. Registered TeamPlayer WileECyte's Avatar
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    Steam ID: wileecyte WileECyte's Originid: WileECyte
    #1

    Rush/Oblit Server Changes

    The Rush/Oblit server has been converted back to only Rush & Obliteration maps and was converted from Custom settings to Normal mode to see if we can make it a little easier to prime. It's purely an experiment at this point, but we need to do something to get more activity on that server or it will go away.


    So right now, it's Normal Mode settings and vanilla maps only.

  2. Registered TeamPlayer roadhog0's Avatar
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    #2

    Re: Rush/Oblit Server Changes

    Sweet! No more conquest smalls! I'll try to hop on some more!

  3. Registered TeamPlayer ZoranDaWicked's Avatar
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    #3

    Re: Rush/Oblit Server Changes

    agreed
    "Look at me once means trouble, twice means death"

  4. Registered TeamPlayer Drax1970's Avatar
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    #4

    Re: Rush/Oblit Server Changes

    Any talk of possibly making this a China Rising server?

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    #5

    Re: Rush/Oblit Server Changes

    Quote Originally Posted by Drax1970 View Post
    Any talk of possibly making this a China Rising server?
    +1

  6. Administrator jakt's Avatar
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    #6

    Re: Rush/Oblit Server Changes

    both servers are full

  7. Registered TeamPlayer FragRaptor's Avatar
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    #7

    Re: Rush/Oblit Server Changes

    I bet most of the reason it wasn't priming well was because of the holidays.

  8. Registered TeamPlayer dex71's Avatar
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    #8

    Re: Rush/Oblit Server Changes

    Quote Originally Posted by Drax1970 View Post
    Any talk of possibly making this a China Rising server?
    We decided against it. Running the CR maps on the Main server made it much harder to prime. They were pulled, and the server was full in minutes. Since we are trying to boost the population of the Rush/Oblit server, starting it out behind the eight ball wasn't the best plan.

    I want the CR maps too, but what is best for TPG comes first. Keeping the CR maps out of the rotations, unfortunately, is what puts more butts in seats.

  9. Registered TeamPlayer dex71's Avatar
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    #9

    Re: Rush/Oblit Server Changes

    Quote Originally Posted by FragRaptor View Post
    I bet most of the reason it wasn't priming well was because of the holidays.
    I bet not.

    We watched a less than half full server go to completely full in under an hour on a Friday night, after we pulled the CR maps. I don't like it either, but it's fact. I want nothing more than to be able to run the CR maps, but it kills population. And we can thank EA. Instead of booting the player when a map that player doesn't have comes up in the rotation ( like BF2 and 2142), it locks the player out of the server completely if they don't have EVERY map in the rotation......thus killing population. I am willing to bet that now that everyone has opened their BF4 Vanilla Christmas presents, it would be even worse.

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