Results 1 to 4 of 4

Thread: DirectX and OpenGL to mimic Mantle-like low-level API

  1. Registered TeamPlayer WileECyte's Avatar
    Join Date
    10-28-07
    Location
    Richardson, TX
    Posts
    17,410
    Post Thanks / Like
    Blog Entries
    3
    Stat Links

    DirectX and OpenGL to mimic Mantle-like low-level API DirectX and OpenGL to mimic Mantle-like low-level API DirectX and OpenGL to mimic Mantle-like low-level API DirectX and OpenGL to mimic Mantle-like low-level API DirectX and OpenGL to mimic Mantle-like low-level API DirectX and OpenGL to mimic Mantle-like low-level API
    Gamer IDs

    Steam ID: wileecyte WileECyte's Originid: WileECyte
    #1

    DirectX and OpenGL to mimic Mantle-like low-level API

    Found this gem up on the Battlelog Forums:

    DirectX & OpenGL to open up low-level access

    Below you can find some quotes from the DirectX and OpenGL presentations that will take place in GDC 2014:
    “In this session we will discuss future improvements in Direct3D that will allow developers an unprecedented level of hardware control and reduced CPU rendering overhead across a broad ecosystem of hardware.”
    “For nearly 20 years, DirectX has been the platform used by game developers to create the fastest, most visually impressive games on the planet.
    However, you asked us to do more. You asked us to bring you even closer to the metal and to do so on an unparalleled assortment of hardware. You also asked us for better tools so that you can squeeze every last drop of performance out of your PC, tablet, phone and console.”
    “Driver overhead has been a frustrating reality for game developers for the entire life of the PC game industry. On desktop systems, driver overhead can decrease frame rate, while on mobile devices driver overhead is more insidious–robbing both battery life and frame rate. In this unprecedented sponsored session, Graham Sellers (AMD), Tim Foley (Intel), Cass Everitt (NVIDIA) and John McDonald (NVIDIA) will present high-level concepts available in today’s OpenGL implementations that radically reduce driver overhead–by up to 10x or more. The techniques presented will apply to all major vendors and are suitable for use across multiple platforms. Additionally, they will demonstrate practical demos of the techniques in action in an extensible, open source comparison framework.”
    When these optimizations kick in is still unknown and wether or not they will be able to compete with Mantle also remains to be seen of course. It will also be interesting to see if this will be a final DX12 feature, obviously available for Windows 8.1.


  2. Registered TeamPlayer Allane's Avatar
    Join Date
    08-27-07
    Location
    Colorado
    Posts
    2,795
    Post Thanks / Like
    Blog Entries
    9
    Stat Links

    DirectX and OpenGL to mimic Mantle-like low-level API DirectX and OpenGL to mimic Mantle-like low-level API DirectX and OpenGL to mimic Mantle-like low-level API DirectX and OpenGL to mimic Mantle-like low-level API DirectX and OpenGL to mimic Mantle-like low-level API DirectX and OpenGL to mimic Mantle-like low-level API
    Gamer IDs

    Steam ID: Allane176
    #2

    Re: DirectX and OpenGL to mimic Mantle-like low-level API

    Good progress. It probably won't be able to defeat Mantle in straight up power-house tests due to Mantle being built from the ground up for a specific purpose, and DirectX/OpenGL being modified to work as low-level APIs. However, that doesn't mean that this isn't going to be a good thing.
    "In matters of style, swim with the currents... in matters of principle, stand like a rock."
    -Thomas Jefferson

  3. Registered TeamPlayer WileECyte's Avatar
    Join Date
    10-28-07
    Location
    Richardson, TX
    Posts
    17,410
    Post Thanks / Like
    Blog Entries
    3
    Stat Links

    DirectX and OpenGL to mimic Mantle-like low-level API DirectX and OpenGL to mimic Mantle-like low-level API DirectX and OpenGL to mimic Mantle-like low-level API DirectX and OpenGL to mimic Mantle-like low-level API DirectX and OpenGL to mimic Mantle-like low-level API DirectX and OpenGL to mimic Mantle-like low-level API
    Gamer IDs

    Steam ID: wileecyte WileECyte's Originid: WileECyte
    #3

    Re: DirectX and OpenGL to mimic Mantle-like low-level API

    Yeah, but with OpenGL/DirectX... it's a whole lot more likely to be adopted... Once AMD's marketing money dries up, so will support for Mantle.

  4. Registered TeamPlayer gehn's Avatar
    Join Date
    06-06-12
    Location
    Denver, CO
    Posts
    1,033
    Post Thanks / Like
    Stat Links

    DirectX and OpenGL to mimic Mantle-like low-level API DirectX and OpenGL to mimic Mantle-like low-level API DirectX and OpenGL to mimic Mantle-like low-level API DirectX and OpenGL to mimic Mantle-like low-level API DirectX and OpenGL to mimic Mantle-like low-level API
    Gamer IDs

    Steam ID: gehn gehn's Originid: gehnster
    #4

    Re: DirectX and OpenGL to mimic Mantle-like low-level API

    I'll believe it when I see it.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Title