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Thread: Navel Strike....
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04-01-14, 11:05 AM #15
Re: Navel Strike....
They missed the nail completely to me. But to be fair, unless they made it just like a titan it wasn't going to be as good. I am still enjoying it but it's way too easy once you get on the ship to take down the Mcom's. And it just seems like such an empty victory not having to escape the ship before it blows.
jakt liked this post
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04-01-14, 12:59 PM #16
Re: Navel Strike....
ALL the BF4 maps play better with 45-50 players.
maximusboomus liked this post
God grant that I may not be found wanting, that I will not fail this sacred trust.
"bite my shiny metal ...!"
there are many other servers
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04-02-14, 12:31 AM #18
Re: Navel Strike....
I think Carrier Assault is one game mode where 128 players would have worked well.
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04-02-14, 08:05 PM #19
Re: Navel Strike....
Well, second or third night our main server does not have half pop at 9 est.
Can we at least set the secondary server to non naval strike?
I'ts dead anyway, maybe I could prime it that way?"The bravery of idiots is bravery none the less."
Staal the Undefeated
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04-03-14, 10:43 AM #20
Re: Navel Strike....
going back to march 1 on the histogram shows a max of 5 players on the 32 player server even in the month before it was made NS, I think it needs to be tailored to NS maps that are focused more to 32 players, such as carrier assault. Otherwise we should save the money and turn it off.
According to the 64player histogram the server has hit 60+ players for at least some period of time every night. 64 players at 9:30pm on 4/1
62 players last night at 9:56 pmLast edited by Phyrelight; 04-03-14 at 10:45 AM.
jakt liked this post
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