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Thread: Navel Strike....

  1. Registered TeamPlayer joostenn's Avatar
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    Navel Strike....
    #11

    Re: Navel Strike....

    Ooooo looks awesome. Can't wait to try it out!

  2. Registered TeamPlayer Blood_Thirst's Avatar
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    #12

    Re: Navel Strike....

    Made the mistake of forgetting to DL when I got home from work. 40 minutes in and only halfway done. Might not get to try until tomorrow now.

  3. Registered TeamPlayer flame's Avatar
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    #13

    Re: Navel Strike....

    Quote Originally Posted by Allane View Post
    I don't know, I'm not very partial to Carrier Assault. The ability for a team to just rush the ship and plant both M-coms is absurdly easy.

    On the other hand, the maps play out extremely well in Conquest Large. I'm very pleased with them.
    Yeah it seems a little easy to assault the ship once its breached.
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  4. Registered TeamPlayer Kill8ox's Avatar
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    #14

    Re: Navel Strike....

    So how is the Titan mode?
    Answer requested from someone who played it on 2142!
    I loved that mode on 2412 so i am just curious if DICE atleast hit the nail in the head with that one.

  5. Registered TeamPlayer Blood_Thirst's Avatar
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    #15

    Re: Navel Strike....

    They missed the nail completely to me. But to be fair, unless they made it just like a titan it wasn't going to be as good. I am still enjoying it but it's way too easy once you get on the ship to take down the Mcom's. And it just seems like such an empty victory not having to escape the ship before it blows.
    Likes jakt liked this post

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    #16

    Re: Navel Strike....

    ALL the BF4 maps play better with 45-50 players.
    Likes maximusboomus liked this post
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  7. Registered TeamPlayer maximusboomus's Avatar
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    #17

    Re: Navel Strike....

    Quote Originally Posted by Amador +JP2+ View Post
    ALL the BF4 maps play better with 45-50 players.
    48 man servers seem to bug out way less I totally agree gf!
    http://www.teamplayergaming.com/image.php?type=sigpic&userid=6279&dateline=1274458  788


  8. Registered TeamPlayer gehn's Avatar
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    #18

    Re: Navel Strike....

    I think Carrier Assault is one game mode where 128 players would have worked well.

  9. Registered TeamPlayer Warflagon's Avatar
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    #19

    Re: Navel Strike....

    Well, second or third night our main server does not have half pop at 9 est.
    Can we at least set the secondary server to non naval strike?
    I'ts dead anyway, maybe I could prime it that way?
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  10. Registered TeamPlayer Phyrelight's Avatar
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    #20

    Re: Navel Strike....

    Quote Originally Posted by Warflagon View Post
    Well, second or third night our main server does not have half pop at 9 est.
    Can we at least set the secondary server to non naval strike?
    I'ts dead anyway, maybe I could prime it that way?
    going back to march 1 on the histogram shows a max of 5 players on the 32 player server even in the month before it was made NS, I think it needs to be tailored to NS maps that are focused more to 32 players, such as carrier assault. Otherwise we should save the money and turn it off.

    According to the 64player histogram the server has hit 60+ players for at least some period of time every night. 64 players at 9:30pm on 4/1

    62 players last night at 9:56 pm
    Last edited by Phyrelight; 04-03-14 at 10:45 AM.
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