Page 3 of 3 FirstFirst 123
Results 21 to 30 of 30

Thread: I need the TTP Communities' help...

  1. Registered TeamPlayer
    Join Date
    01-07-07
    Posts
    5,057
    Post Thanks / Like
    #21

    Re: I need the TTP Communities' help...

    What are you doing Grev? You said personal project but care to share?

  2. Registered TeamPlayer Ranger10's Avatar
    Join Date
    08-21-06
    Posts
    8,894
    Post Thanks / Like
    Stat Links

    I need the TTP Communities' help... I need the TTP Communities' help...
    #22

    Re: I need the TTP Communities' help...

    Official TTP business, Dumbledo-- er-- I mean, he could tell you, but he'd have to kill you.

  3. Registered TeamPlayer
    Join Date
    01-07-07
    Location
    Europe
    Posts
    3,626
    Post Thanks / Like
    Blog Entries
    1
    #23

    Re: I need the TTP Communities' help...

    Ey ey, lookie lookie what Gore just brought up, exclusively for TTP

    Mashtuur. Favorite map.

    <img src="http://i143.photobucket.com/albums/r...t=1181163748">

  4. Registered TeamPlayer capnemo314's Avatar
    Join Date
    12-02-06
    Posts
    1,500
    Post Thanks / Like
    Stat Links

    I need the TTP Communities' help...
    #24

    Re: I need the TTP Communities' help...

    You know, there&#39;s a program called ATC...

    http://www.foolishentertainment.com/index.asp?p=2&s=6

    It might help.

  5. Registered TeamPlayer
    Join Date
    11-19-06
    Posts
    4,293
    Post Thanks / Like
    Stat Links

    I need the TTP Communities' help...
    Gamer IDs

    Steam ID: faisjdas
    #25

    Re: I need the TTP Communities' help...

    Cool looking program nemo, downloading now.
    Quote Originally Posted by Vocal View Post
    You are all shitty at cs, that's the problem.

  6. Registered TeamPlayer BlueMaxox's Avatar
    Join Date
    01-01-07
    Location
    Humble Texas
    Posts
    2,476
    Post Thanks / Like
    Stat Links

    I need the TTP Communities' help... I need the TTP Communities' help...
    #26

    Re: I need the TTP Communities' help...

    Ranger I agree on everything you wrote except for Zatar Wetlands. I have played that map here recently both as a commander and as a squad leader with a good squad and the tactic was if you were US to let the central island go. The focus was on the flag closest to the enemies base. Once that was captured then defend it. The purpose is to allow all their players to stand around the central island protecting it while the US put pressure on the enemies base and begin capturing flags in reverse order. It was truly amazing how that worked and both rounds were won by the US. When on the other side, the same thing is done....what I normally do is go to the US base through the back road...take out their eyes and then go right to the air base and cap that flag. The key is to defend the flag once you get it. Then have squads capture US flags moving from the air base. It was interesting to see by letting the central island go.....focusing on the flags starting at the enemies uncap bases and moving around the central island gave us the win.

    Hope I explained the tactic good enough to see how it worked.

    I'm not as good as I once was, but I'm as good once as I ever was!

  7. Registered TeamPlayer Ranger10's Avatar
    Join Date
    08-21-06
    Posts
    8,894
    Post Thanks / Like
    Stat Links

    I need the TTP Communities' help... I need the TTP Communities' help...
    #27

    Re: I need the TTP Communities' help...

    Quote Originally Posted by BlueMaxox
    Ranger I agree on everything you wrote except for Zatar Wetlands. I have played that map here recently both as a commander and as a squad leader with a good squad and the tactic was if you were US to let the central island go. The focus was on the flag closest to the enemies base. Once that was captured then defend it. The purpose is to allow all their players to stand around the central island protecting it while the US put pressure on the enemies base and begin capturing flags in reverse order. It was truly amazing how that worked and both rounds were won by the US. When on the other side, the same thing is done....what I normally do is go to the US base through the back road...take out their eyes and then go right to the air base and cap that flag. The key is to defend the flag once you get it. Then have squads capture US flags moving from the air base. It was interesting to see by letting the central island go.....focusing on the flags starting at the enemies uncap bases and moving around the central island gave us the win.

    Hope I explained the tactic good enough to see how it worked.
    Yeah that sounds like it could work also. Good points. That map has alot of different strats that could be used effectively. Maybe I&#39;ll try this one some time.


  8. Registered TeamPlayer Kelderos's Avatar
    Join Date
    04-10-07
    Posts
    3,047
    Post Thanks / Like
    #28

    Re: I need the TTP Communities' help...

    But I think what Ranger was trying to point out is usually everyone Does indeed go for the middle Thus making it the main Map Choke. (I could be wrong)

  9. Registered TeamPlayer BlueMaxox's Avatar
    Join Date
    01-01-07
    Location
    Humble Texas
    Posts
    2,476
    Post Thanks / Like
    Stat Links

    I need the TTP Communities' help... I need the TTP Communities' help...
    #29

    Re: I need the TTP Communities' help...

    Yeah after re-reading his post I realize that was the point he was making as well. I also believe because that is the choke point, it makes it easier to let the enemy, regardless of which enemy it is, "to choke on it". Then win by taking all the flags around the hill.

    I'm not as good as I once was, but I'm as good once as I ever was!

  10. Registered TeamPlayer BlueMaxox's Avatar
    Join Date
    01-01-07
    Location
    Humble Texas
    Posts
    2,476
    Post Thanks / Like
    Stat Links

    I need the TTP Communities' help... I need the TTP Communities' help...
    #30

    Re: I need the TTP Communities' help...

    One other thing about the Zatar Wetlands.....if the jet is working with the ground pounders by keeping the helo from the hill from being able to take off...it definitly makes it easier to work the other flags. My son recently played a round with me and all he did was keep that helo from taking off so that the rest of the team did not have to worry about TV missels or being strafed. Again that is where the team work comes in.

    Just another thought.

    I'm not as good as I once was, but I'm as good once as I ever was!

Page 3 of 3 FirstFirst 123

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Title