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Thread: Pecheng Mussle Rise

  1. Registered TeamPlayer Ballsyone's Avatar
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    #1

    Pecheng Mussle Rise

    Does anybody know why when I an using the bipod on the Pecheng and you start hitting your assigned target the muzzle decides to start rising?

    Has anyone else witnessed this BULLSHIT

    EXTREMELY FRUSTRATING!!!

  2. Registered TeamPlayer WileECyte's Avatar
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    #2

    Re: Pecheng Mussle Rise

    The bipod does not eliminate muzzle rise. It lessens it, but does not eliminate.

    Sent from my Nexus 7 using Tapatalk

  3. Registered TeamPlayer Allane's Avatar
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    #3

    Re: Pecheng Mussle Rise

    Here are some plausible explanations:

    1: You aren't compensating for recoil. Just because you deployed the PKP, doesn't mean it doesn't have a comparatively high vertical recoil.

    2: You're noticing visual recoil. All weapons have more or less visual recoil than others, and visual recoil is usually independent of actual recoil (as determined by symthic.com). The Type 88 and QBZ weapons are the worst offenders with visual recoil, while the Factory Optic F2000 has absolutely none.

    3: The bipod is poorly coded (STILL). Just because you deployed it, doesn't mean that it can't magically un-deploy itself, even though you haven't even done anything. Typically, being too close to a nearby object can cause your player model to get nudged, which will automatically un-deploy your bipod. Network lag can also un-deploy your bipod for you, often with no animation.

    This all, of course, assumes you deployed the bipod on a valid surface first, but I figure you know what you're doing.
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  4. Registered TeamPlayer Ballsyone's Avatar
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    #4

    Re: Pecheng Mussle Rise

    I appreciate the comments but let me be more specific.

    When I am shooting the Pecheng on FULL AUTO and my rounds are not hitting other players the gun stays PERFECTLY still. I mean I am shooting .50 cent piece groups. The MOMENT I START MAKING CONTACT WITH THE ENEMY THE MUZZLE RISES! This HAS TO BE programmed in by the game. It is the ONLY WAY that that will happen.

    Is BF3 not wanting the shooter of the Pecheng to get points with it? Why would they program this into the software?

    It is WITHOUT A DOUBT a software issue.

    Kind'a reminds me of the original mini-guns on the sides of the Blackhawk early in BF2. You could wipe out THOUSANDS if they had thousands of players on a map. With progressive updates they basically neutered the mini-guns on the Blackhawks and nobody manned them.

  5. Registered TeamPlayer dex71's Avatar
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    #5

    Re: Pecheng Mussle Rise

    Stay on Full Auto, but burst your fire. Crack off three or four rounds, pause, and crack off three or four more. Do this until you unlock the AWS. Then use that.

  6. Registered TeamPlayer SpiritOfF1re's Avatar
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    #6

    Re: Pecheng Mussle Rise

    Darn, though this was about Mussels...

  7. Registered TeamPlayer ElFuriosoGato's Avatar
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    #7

    Re: Pecheng Mussle Rise

    Quote Originally Posted by SpiritOfF1re View Post
    Darn, though this was about Mussels...
    I like it when a man has big Mussels.
    <img src="http://bf2.statsverse.com/sig/detail1/pc/ElFuriosoGato.png" alt="" />

  8. Registered TeamPlayer Allane's Avatar
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    #8

    Re: Pecheng Mussle Rise

    Ironically, being deployed doesn't save you from being suppressed. If your target returns fire, it WILL kick your screen around. I'll test out the deployed PKP tomorrow though, see if I can record what you're talking about.
    "In matters of style, swim with the currents... in matters of principle, stand like a rock."
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  9. Registered TeamPlayer Guyver's Avatar
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    #9

    Re: Pecheng Mussle Rise







  10. Registered TeamPlayer Allane's Avatar
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    #10

    Re: Pecheng Mussle Rise

    Ok, used the PKP while deployed. Not seeing the issue you're talking about. Optic, for some reason, does make a big difference on some weapons, and I was using the PSO-1.
    "In matters of style, swim with the currents... in matters of principle, stand like a rock."
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