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Thread: Chain Link?
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07-26-14, 02:57 AM #21
Re: Chain Link?
Uggggh. Was playing a pretty good chain link round just now and we lost something like 197 to 258 because the timer ran out, our side was fully coming back too. There is no reason the timer should be 10 minutes on those. The parameters of CL really need to be adjusted because while the game mode might be good, the ticket and timer limitations suck.
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07-27-14, 02:23 PM #22
Re: Chain Link?
10 minute timer? Really?
My goal is to succeed in any mission - and live to succeed again.
God grant that I may not be found wanting, that I will not fail this sacred trust.
"bite my shiny metal ...!"
there are many other servers
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07-27-14, 10:21 PM #26
Re: Chain Link?
Up the ticket count and the timer or remove the game mode. I spend more time loading the map then I do playing the round.
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