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Thread: Chain Link?

  1. Registered TeamPlayer dex71's Avatar
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    #1

    Chain Link?

    I played a couple of rounds last night, and I think it was pretty fun. It adds a little strategic twist, and going from offense to defense on the fly was kinda fun.

    But....It goes faster than Max on a goat.

    What say ye so far?
    If there is a way we can up the tickets, should we? Or would it turn into Metro-like rapage?

    Are there maps that are better suited for Conquest rather than CL, and vise versa?

    If Max thinks about soccer stats, will he have a happier goat?


    Let's hear it.
    Likes Amador +JP2+ liked this post

  2. Registered TeamPlayer Allane's Avatar
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    #2

    Re: Chain Link?

    I could personally do without Chain Link. It works fine with 32 players, but not with 64.

    I hate Pearl Market overall, have mixed feelings on Lumphini Gardens, but enjoy Propaganda and Sunken Dragon.
    Likes deputyfestus liked this post
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  3. Registered TeamPlayer SuperBadAce's Avatar
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    #3

    Re: Chain Link?

    I think chain link is fine. I like the different strategy and I feel if was to long players might get tired of the map. I agree it might be more for a lower pop.



  4. Registered TeamPlayer SourceSkills's Avatar
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    Gamertag: phoenix12341 Steam ID: phoenix12341 SourceSkills's Originid: SourceSkills
    #4

    Re: Chain Link?

    I think its really cool. I love the fast paced action. At first I didn't think I was going to like it but that was because I was confused and I didn't really know what was going on for a second but once you get in there and get the idea of it down it becomes pretty fun. It is pretty much a perfect idea for infantry focused combat and lets face it that is where its at. Vehicle combat is still key but lets admit it you don't get near as much satisfaction playing in a vehicle most of the time and the balance could use some work.

    I have to say this is the first new game type that I can say I truly enjoy.

  5. Registered TeamPlayer maximusboomus's Avatar
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    #5
    I agree with source, CL feels like you need a team!

    Needs more tickets though. Honestly we had a guy in our squad who was surprised at how well we understood the mode last night. Was fun!
    Last edited by maximusboomus; 07-19-14 at 01:54 PM.
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  6. Registered TeamPlayer [CoFR]SirMoo's Avatar
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    #6

    Re: Chain Link?

    should up the timer if you up the ticket count, because the default map time is 10 minutes...

  7. Registered TeamPlayer Tenrou's Avatar
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    #7

    Re: Chain Link?

    I like CL would suck to see it go.

  8. Registered TeamPlayer flame's Avatar
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    PSN ID: flame862 Steam ID: flame862 flame's Originid: flame862
    #8

    Re: Chain Link?

    It is a fun change of pace. I like it so far.
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  9. Registered TeamPlayer ZoranDaWicked's Avatar
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    #9

    Re: Chain Link?

    CL rocks....just needs to last longer
    "Look at me once means trouble, twice means death"

  10. Registered TeamPlayer damnbulance.dan's Avatar
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    #10

    Re: Chain Link?

    Agreed, longer play time. It's a fun twist of conquest.

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