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Thread: Video of some great Ideas about impoving team play

  1. Registered TeamPlayer SourceSkills's Avatar
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    Video of some great Ideas about impoving team play Video of some great Ideas about impoving team play Video of some great Ideas about impoving team play Video of some great Ideas about impoving team play
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    Gamertag: phoenix12341 Steam ID: phoenix12341 SourceSkills's Originid: SourceSkills
    #1

    Video of some great Ideas about impoving team play

    Now all of this is coming from a purely hypothetical standpoint but a lot of these are really good and would make this game so much better. DICE! Please listen to this guy!


  2. Administrator Kanati's Avatar
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    Video of some great Ideas about impoving team play Video of some great Ideas about impoving team play Video of some great Ideas about impoving team play Video of some great Ideas about impoving team play Video of some great Ideas about impoving team play Video of some great Ideas about impoving team play
    #2

    Re: Video of some great Ideas about impoving team play

    My comment on the video.


    That's why I play almost 100% exclusively on TPG (teamplayergaming.com). We enforce teamplay and pushing the objectives. If you are off doing what you want and not following your squad leader, the squad leader isn't setting objectives, or the squad leader isn't following orders from the commander, we take them out of the equation. We'd rather get rid of 1000 asshats to get the 64 players willing to play the game the way it was meant to be played. Great video and I'm glad to hear that DICE is taking notice.

    Krakkens and shit. stop tempting them.
    -- Bigdog

  3. Registered TeamPlayer SourceSkills's Avatar
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    Video of some great Ideas about impoving team play Video of some great Ideas about impoving team play Video of some great Ideas about impoving team play Video of some great Ideas about impoving team play
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    Gamertag: phoenix12341 Steam ID: phoenix12341 SourceSkills's Originid: SourceSkills
    #3

    Re: Video of some great Ideas about impoving team play

    Sentiment is one thing but actually encouraging it within the design of the game itself is another and one that this game sorely needs.

  4. Registered TeamPlayer maximusboomus's Avatar
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    Video of some great Ideas about impoving team play Video of some great Ideas about impoving team play Video of some great Ideas about impoving team play Video of some great Ideas about impoving team play Video of some great Ideas about impoving team play
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    #4

    Re: Video of some great Ideas about impoving team play

    He did some good points, lots of overlap.
    http://www.teamplayergaming.com/image.php?type=sigpic&userid=6279&dateline=1274458  788


  5. Registered TeamPlayer deputyfestus's Avatar
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    Video of some great Ideas about impoving team play Video of some great Ideas about impoving team play Video of some great Ideas about impoving team play
    #5

    Re: Video of some great Ideas about impoving team play

    Agree with all parts even some of the off the wall points.

  6. Registered TeamPlayer salty99's Avatar
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    #6

    Re: Video of some great Ideas about impoving team play

    I agree with everything but one point.

    I think Commander mode shouldn't be removed. They have made commanders useless because squads are no longer dependant on them. People don't need drops, vehicles, spots, arty because DICE has literally turned the players into superhumans.

    Squads can spot targets from the air, take out vehicles, shoot mortars and AA, and do pretty much everything.

    If it was up to me, I would nerf most aspects of infantry, make vehicles and aircraft way more powerful, and keep commander, that way squads can actually utilize their services.


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    #7

    Re: Video of some great Ideas about impoving team play

    Good stuff!
    "Look at me once means trouble, twice means death"

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