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Thread: Summer patch, tickrate

  1. Registered TeamPlayer salty99's Avatar
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    #21

    Re: Summer patch, tickrate

    Quote Originally Posted by dex71 View Post
    I'll give you Dragon Pass, but it doesn't in any way remind me of the BF2 version (which is neither a positive or a negative). It's also the minority. Oman and Karkand have both been brutalized to the point of destruction.

    I'm all-for bringing back some BF2 maps, but only if they do them justice. Don't cut whole sections out, and make the uncaps raidable, and they would likely see the most popular BF4 maps.....by far. They could also do the same for some 2142 maps (which would also be quite bad ass).
    I hear ya, the Sharqi, wake, and Karkand revamps in BF3 broke my heart. Oman is okay, but definitely doesn't have the same magic.

    Dragon Valley is looking sweet though - my favorite BF2 map with some of my favorite TTP memories


  2. Registered TeamPlayer dex71's Avatar
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    #22

    Re: Summer patch, tickrate

    Quote Originally Posted by chray00 View Post
    About as many headaches for DICE LA who've been working on it since before the Spring Patch. You'd think that if they'd commit to spend that much time and resources into higher frequency tickrate netcoding, they'd make sure of the practical feasibility with big server providers. Considering that so few people seem to care (or even know) about what they've been doing with 60 and 120hz servers on CTE, they could have just dropped the idea and doubled the effort on the shit the masses care about more, like the night and community maps. That would have been a much more effective way to rebuilt their reputation, which is the whole point of this whole CTE/free content updates thing they've been doing, the game was such a mess for such a long time it completely shattered their image.

    They seem committed to it. I don't think they'd be still working on it 4-5 months after the first CTE high frequency update if there was even a small chance that all servers providers wouldn't support them. But yeh, it's gonna be wait and see. Again.
    Your mistake is trying to use sound logic. That doesn't fly with EA. To understand crazy, one must be crazy.

    Here's the deal....It's not up to EA alone. In fact, they would play a very minor role in multiple tickrate servers. The real players would be the server hosts. They would have to not only start offering different tickrate servers (almost like different tiers of service), but decide what the "standard" tickrate server is, and hope that their current customers agree. Every BF4 customer thay have would be affected. Not that it is impossible (multiple tickrate servers are available for CS:S), but they haven't even mentioned anything about it, let alone begun trying to sell anyone anything. If something like this were actually to happen, there would be a 6ish month sales/hype period where server providers would be trying to sell upgraded servers. We haven't heard a word about it from our providers. If multiple tickrate servers become available, you can bet we will know about it months in advance because our host will want to sell us an upgraded server. It most certainly won't just happen with an EA patch.
    Last edited by dex71; 09-02-15 at 04:33 AM.

  3. Registered TeamPlayer chray00's Avatar
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    #23

    Re: Summer patch, tickrate

    Yeh, I guess you're right. Although, is there ever been a precedent before? A game for which server providers eventually offered upgrades years after its release?

    Guess I'll go and speculate there's the possibility that, if DICE/EA are working with different server providers to make it a reality (as they should, at this point), they might be forcing them to keep their mouth shut. If they''re still working on it, as in "it's doesnt quite work yet", they'd probably want to shield themselves from the potential backlash that'd come if they realize this whole thing just isn't feasible and have to scrap it, while servers providers been advertising about it for months. That's what I'm tell myself anyway for the sake of keeping hope that it might still happen. AKA I'll keep believing EA's lies.
    Last edited by chray00; 09-02-15 at 08:45 AM.

  4. Registered TeamPlayer SourceSkills's Avatar
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    #24

    Re: Summer patch, tickrate

    Quote Originally Posted by chray00 View Post
    Yeh, seems like they touched shotgun a little too late in development. Some of the changes were made and implement in CTE last week

    Battlelog / Battlefield 4

    "Reduced damage of buckshot and flechette to lower performance at range
    Reduced number of pellets of uts, saiga, dao, dbv, m1014 to improve balance"

    Oh well, next patch, I guess.
    That just sounds like they are nerfing them into oblivion again. I want to be able to use a shotgun and be competitive but to have them kill faster at medium ranges than a DMR is ridiculous. What they need to do is just increase the damage drop of at medium and long ranges. Really I think the problem here is that having balanced shotguns in this game is just not a realistic attainable goal. There are to many subsets of weapons and they just don't fit in with the over all game imho.

  5. Registered TeamPlayer salty99's Avatar
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    #25

    Re: Summer patch, tickrate

    Yeah, I love shotguns and they should deal massive damage at close range...but having them do any lethal damage at midrange is absurd. Gotta balance the game somehow


  6. Registered TeamPlayer moving-target's Avatar
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    #26

    Re: Summer patch, tickrate

    dice/EA /BF is about as fair and balanced as fox news

  7. Registered TeamPlayer dex71's Avatar
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    #27

    Re: Summer patch, tickrate

    Quote Originally Posted by chray00 View Post
    Yeh, I guess you're right. Although, is there ever been a precedent before? A game for which server providers eventually offered upgrades years after its release?

    Guess I'll go and speculate there's the possibility that, if DICE/EA are working with different server providers to make it a reality (as they should, at this point), they might be forcing them to keep their mouth shut. If they''re still working on it, as in "it's doesnt quite work yet", they'd probably want to shield themselves from the potential backlash that'd come if they realize this whole thing just isn't feasible and have to scrap it, while servers providers been advertising about it for months. That's what I'm tell myself anyway for the sake of keeping hope that it might still happen. AKA I'll keep believing EA's lies.
    Yes there has. CS:S eventually had multi-tickrate servers available. It took a while for them to roll out, but we eventually had a 100 tickrate server for a few months. It really didn't make a whole lot of difference, though. Either way, it's possible, and has been done before.

    As for the BF franchise......I would bet that it is more for the Frostbite Engine, and less for BF4 specifically. Frostbite will be used for the Star Wars dealy as well as for BF5. My bet would be that the multi-tickrate servers will be focused there as opposed to a game that will most likely be replaced in a year or so (BF4).

  8. Registered TeamPlayer visuvius's Avatar
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    #28

    Re: Summer patch, tickrate

    Quote Originally Posted by dex71 View Post

    Zavod : Night Emissions.

  9. Registered TeamPlayer chray00's Avatar
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    #29

    Re: Summer patch, tickrate

    Guess we aren't done here. Shades linked me to a video, talking about the netcode changes applied with the summer patch, and the road ahead :

    (starts talking about tickrate at around the 10 min mark)
    https://www.youtube.com/watch?v=oAmIhahW8WU

    Searching for references, I found that reddit post from DICE. It's a month old.

    https://www.reddit.com/r/Battlefield...esting/ctfyok6

    " [...] Once Summer patch is out and stable, we are then going to start testing the higher tickrates live with the Rental Server Providers to gauge what their hardware can support, and publish high tickrate rental servers patch on PC some time after summer patch release.

    All this is subject to change, but that's the plan for the immediate future.

    Following that, we will be testing higher tickrates on the Xbox One CTE as well in controlled playtests - this will take place after summer patch testing has concluded, possibly in conjunction with the Valley map being playable on the Xbox One CTE (which it havent been yet).

    Then for a future release we will look at raising our public server tick rates (PC and GEN4) based on the results from both the PC Rental Server data and knowledge learned from that and more playtime and testing.

    I have high hopes we will be able to support something like 45hz or maybe even 55hz on Gen4 (remember we need tickrate to be less than FPS for it to be truly worth it).

    PC tickrates will be decided by the server that runs it, but hopefully we will be able to increase our public PC servers in the same manner based on data. [...] "

    I want to believe.

  10. Registered TeamPlayer dex71's Avatar
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    #30

    Re: Summer patch, tickrate

    ^Don't stop believing, but don't hold your breath.

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