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Thread: BF1 Conquest Changes

  1. Registered TeamPlayer SourceSkills's Avatar
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    Gamertag: phoenix12341 Steam ID: phoenix12341 SourceSkills's Originid: SourceSkills
    #1

    BF1 Conquest Changes

    Basically its like the old system but it's not maybe JackFrags can explain it better.


  2. Registered TeamPlayer salty99's Avatar
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    Gamertag: salty99 PSN ID: mynameisfatmike salty99's Originid: mynameisfatmike
    #2

    Re: BF1 Conquest Changes

    The thing I don't like about it not being reductive is that the role of the medic is ultimately negated if a revive doesn't prevent the loss of a ticket (or the gaining of a point, in this case). Regardless of any other mechanic, that is the crucial underbelly of conquest in my opinion and the one thing that shouldn't be messed with. Without it, medics become merely a convenience and not an essential team asset.

    Maybe there's a way to streamline the system without negating the crucial role of the medic but it doesn't sound like this is it, in my opinion at last.

    Sent from my SM-G930V using Tapatalk


  3. Registered TeamPlayer dex71's Avatar
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    #3

    Re: BF1 Conquest Changes

    Dice: If it isn't broken, we'll fix it until it is.

    I care less about the ticket bleed system than I do about community rentable and adminable servers. Every day that EA/Dice stay silent is one day closer to BF1 following the CoD model and killing the franchise.

  4. Registered TeamPlayer CivilWars's Avatar
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    #4

    Re: BF1 Conquest Changes

    In a way I think it is a good thing. The dude sitting on a hill sniping can't even claim he is helping ticket bleed.
    Likes BuddyLee. liked this post


  5. Registered TeamPlayer chray00's Avatar
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    #5

    Re: BF1 Conquest Changes

    Quote Originally Posted by salty99 View Post
    The thing I don't like about it not being reductive is that the role of the medic is ultimately negated if a revive doesn't prevent the loss of a ticket (or the gaining of a point, in this case). Regardless of any other mechanic, that is the crucial underbelly of conquest in my opinion and the one thing that shouldn't be messed with. Without it, medics become merely a convenience and not an essential team asset.

    Maybe there's a way to streamline the system without negating the crucial role of the medic but it doesn't sound like this is it, in my opinion at last.

    Sent from my SM-G930V using Tapatalk
    Not only does it make medics useless, it makes them potentially detrimental. Why would you res an Assault player who already threw away his anti-tank grenades and is low on ammunition, if instead you can just wait 2 seconds longer so he can spawn fully loaded and ready to engage tanks? Not only is there are no benefits to reviving, it can potentially hurt your team to do so.

    Quote Originally Posted by CivilWars View Post
    In a way I think it is a good thing. The dude sitting on a hill sniping can't even claim he is helping ticket bleed.
    Not that it matters, With bolt actions being so freaking good this time around, you saw more camping snipers in the beta than you ever did in any previous battlefield game.
    Last edited by chray00; 09-19-16 at 08:16 PM.
    Likes salty99, TacoDave liked this post

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