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Thread: Air Transport, Squadwork, and Teamplay (seeking opinion)
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07-02-07, 01:22 PM #11Re: Air Transport, Squadwork, and Teamplay (seeking opinion)
Actually, I'm starting to wonder about a variation of that idea.
A support guy flying and maybe on the guns. One medic on the guns just to heal up any shrapnel damage to the occupants. And TWO engineers. 1 armed with the original AT weapon and the other armed with the SAAW to keep the gunships backed off. The pilum is too hard to use from an aircraft even when its hovering.
2 engineers raining mines all around whatever silo the enemy is at. Supply guys keeping their habit fed. 2 different vehicle sonars going around the map. I could see enemy armor being really bogged down while they are trying to watch the skys that any engineers on the ground would tear them up.
Must think this one out a little more..........
Laggy
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07-02-07, 01:39 PM #13
Re: Air Transport, Squadwork, and Teamplay (seeking opinion)
Originally Posted by laggyNgroovy
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07-02-07, 02:08 PM #14
Re: Air Transport, Squadwork, and Teamplay (seeking opinion)
Originally Posted by Turtlesexx
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07-02-07, 02:46 PM #15
Re: Air Transport, Squadwork, and Teamplay (seeking opinion)
Originally Posted by DragonOEvil
Maybe this would be a nice tactic that someone could try on the next scheduled match, with the team and commander ahead of time planning it out.
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07-02-07, 03:00 PM #16
Re: Air Transport, Squadwork, and Teamplay (seeking opinion)
When I was flying, I had one guy stay gunner with me, and that was quite effective. I don't remember which map (still learning them all), but the silo in the middle (2) was a tough sell. I had people spawn in my transport, and all but one dropped, and I flew that one guy around the whole thing low and fast.
In that minute I spent flying around circles, I picked up 5 driver assists, or so, plus the guys on the ground got the cap.
I think dedicated pilot can be effective, but I don't know how effective within the confines of the squad system. If you one-man squad, then you can hear the commander, but can't coordinate with anybody on the ground. If you get in a squad, you can coordinate with that squad, but your total effectiveness may drop.
I think the latter may be the best option. You can focus on moving and supporting one squad. All but one gunner jump out on the site, you fly, let your gunner get kills, then pick the squad up, or ditch the transport and play defense.
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07-07-07, 04:19 AM #17
Re: Air Transport, Squadwork, and Teamplay (seeking opinion)
i have had experanse with DS (my BF2142 clan) doing a didicated trans that also rained mines all over its a pain in the ass when your on the other side and 3-4 rollers dropnext to you and as a mobal spawn it works great ONLY IF YOUR ORGANISED but this is a proven tatic the DS has tested and refined but it takes alot of training to git it right so if you can git people with good commo (i mic) it is deadly. i myself got over 42 kills/assists by chucking mines out also if you need to git a few more men on the ground you can have the crew do a mine pass then dismount and fight as infantry
anuther thing is with 2 H-AVRs and a door gunner it makes a good assault gunship (like the AC-130) witch i have seen tanks RUN from a tran using this tatic witch is anuther one that i have used to great effect in DS
theres my 3 cents
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07-07-07, 08:38 AM #18
Re: Air Transport, Squadwork, and Teamplay (seeking opinion)
Originally Posted by DragonOEvil
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07-07-07, 10:21 AM #19
Re: Air Transport, Squadwork, and Teamplay (seeking opinion)
Originally Posted by AK-99
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