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Thread: Air Transport, Squadwork, and Teamplay (seeking opinion)

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    #11

    Re: Air Transport, Squadwork, and Teamplay (seeking opinion)

    Actually, I'm starting to wonder about a variation of that idea.

    A support guy flying and maybe on the guns. One medic on the guns just to heal up any shrapnel damage to the occupants. And TWO engineers. 1 armed with the original AT weapon and the other armed with the SAAW to keep the gunships backed off. The pilum is too hard to use from an aircraft even when its hovering.

    2 engineers raining mines all around whatever silo the enemy is at. Supply guys keeping their habit fed. 2 different vehicle sonars going around the map. I could see enemy armor being really bogged down while they are trying to watch the skys that any engineers on the ground would tear them up.

    Must think this one out a little more..........

    Laggy

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    #12

    Re: Air Transport, Squadwork, and Teamplay (seeking opinion)

    Problem is, then you have 6 people in one easy to kill transport and not taking silos. One gunship destroys you, and you aren't a big asset to your team anyways.

  3. Registered TeamPlayer Turtlesexx's Avatar
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    #13

    Re: Air Transport, Squadwork, and Teamplay (seeking opinion)

    Quote Originally Posted by laggyNgroovy
    Possibly at Bridge at Remagen getting from one end to another, but the rest of the maps are relatively small.
    Can you spawn on the chopper on Bridge at Remagen? I think you have to be picked up or your squad leader has to be flying. I couldn't spawn last time and had to be picked up to be a gunner.

  4. Registered TeamPlayer DragonOEvil's Avatar
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    #14

    Re: Air Transport, Squadwork, and Teamplay (seeking opinion)

    Quote Originally Posted by Turtlesexx
    Quote Originally Posted by laggyNgroovy
    Possibly at Bridge at Remagen getting from one end to another, but the rest of the maps are relatively small.
    Can you spawn on the chopper on Bridge at Remagen? I think you have to be picked up or your squad leader has to be flying. I couldn't spawn last time and had to be picked up to be a gunner.
    I believe your right, although there is a transport at Bridge, it is not a spawn point. I left my transport on the roof of a building once because I didn't know any better.

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    #15

    Re: Air Transport, Squadwork, and Teamplay (seeking opinion)

    Quote Originally Posted by DragonOEvil
    I'd say my biggest concern hasn't even been raised yet, which is when a squad is kicking ass (and thus NOT dying) they really have no need of a transport spawn point since they are stuck 'alive' and I high-altitude transport wouldn't benefit them much at all.
    That is what I have run in to. After the initial drop the usefullness fades pretty quick. Only way around it that I can see would be if your plan actually works, and the team as a whole the resource of a dedicated transport chopper.

    Maybe this would be a nice tactic that someone could try on the next scheduled match, with the team and commander ahead of time planning it out.

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    #16

    Re: Air Transport, Squadwork, and Teamplay (seeking opinion)

    When I was flying, I had one guy stay gunner with me, and that was quite effective. I don't remember which map (still learning them all), but the silo in the middle (2) was a tough sell. I had people spawn in my transport, and all but one dropped, and I flew that one guy around the whole thing low and fast.

    In that minute I spent flying around circles, I picked up 5 driver assists, or so, plus the guys on the ground got the cap.

    I think dedicated pilot can be effective, but I don't know how effective within the confines of the squad system. If you one-man squad, then you can hear the commander, but can't coordinate with anybody on the ground. If you get in a squad, you can coordinate with that squad, but your total effectiveness may drop.

    I think the latter may be the best option. You can focus on moving and supporting one squad. All but one gunner jump out on the site, you fly, let your gunner get kills, then pick the squad up, or ditch the transport and play defense.

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    #17

    Re: Air Transport, Squadwork, and Teamplay (seeking opinion)

    i have had experanse with DS (my BF2142 clan) doing a didicated trans that also rained mines all over its a pain in the ass when your on the other side and 3-4 rollers dropnext to you and as a mobal spawn it works great ONLY IF YOUR ORGANISED but this is a proven tatic the DS has tested and refined but it takes alot of training to git it right so if you can git people with good commo (i mic) it is deadly. i myself got over 42 kills/assists by chucking mines out also if you need to git a few more men on the ground you can have the crew do a mine pass then dismount and fight as infantry


    anuther thing is with 2 H-AVRs and a door gunner it makes a good assault gunship (like the AC-130) witch i have seen tanks RUN from a tran using this tatic witch is anuther one that i have used to great effect in DS


    theres my 3 cents

  8. Registered TeamPlayer AK99's Avatar
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    #18

    Re: Air Transport, Squadwork, and Teamplay (seeking opinion)

    Quote Originally Posted by DragonOEvil
    one-man squad,
    Not a one man squad a full squad works the best just squad with bigdog and he will show you how its done. And don't be afraid to squad he can be mean at time but just stick with him.

  9. Registered TeamPlayer DragonOEvil's Avatar
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    #19

    Re: Air Transport, Squadwork, and Teamplay (seeking opinion)

    Quote Originally Posted by AK-99
    Quote Originally Posted by DragonOEvil
    one-man squad,
    Not a one man squad a full squad works the best just squad with bigdog and he will show you how its done. And don't be afraid to squad he can be mean at time but just stick with him.
    Yea, I shall have to try this. I've been learning a lot by hanging next to people who are good at their various tactics...

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    #20

    Re: Air Transport, Squadwork, and Teamplay (seeking opinion)

    Wouldn't work for me cause I suck flying the air ships......

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