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Thread: Ban/Kicked
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02-24-09, 08:12 PM #41
Not necessarily, in America, Uzi's are heavily prevalant among criminals, and in the pipe bombs are said to be home made bombs, rigged with flashing lights and sounds. Easily home-made. AR-15's are also really prevalant among gun owners in America as well, easily able to be rigged into fully automatic weapons. Ruger-14's are also common place.
RPG's are extremely unrealistic as 1) the U.S. Government doesn't use it with the exception of Army special forces, who are trained with the Indigenous population and their weaponary. Seeing that this takes place within the US (assuming, due to everyones accent..), the U.S. army wouldn't never use RPGs, if anything they'd used AT-4s. 2) The army would have no reason to bring any of these weapons into a zombie warzone (assuming they did not know about tanks). 2) It would add absolutely no element towards the game, neverrmind the Friendly firing possibility and since half the population of this game have the maturity of an 11 year old middle schooler.
Basically, most games in this game can be attributed towards civilian owned/made weapons.
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02-24-09, 08:51 PM #42
It's called an example, if you actually read my posts you'll see the main theme of my post, was map-specific weapons. By doing this, this adds to my argument of immersion. Sure, a person could Theoretically make an IBDM if they felt so inclined. But lets face it - stuffing fertalizer and chemicals into a metallic tube and putting a flashing and beeping light is way easier than making a rocket launcher.
Well since you seem so eager to pick through my posts, you'll note I specifically mentioned RPG's and not Flamethrowers as flamethrowers have been home-made many times before, and legally. The only thing is these home-made flamethrowers are wildly inefficient due to their lack of napalm/liquid based flames.
But for the sake of amusing your point, if they did add "Rocket launchers" and Flamethrowers, would you really think it'd make a better game?
I don't care about if its an MP-5, Skorpion, or a UMP, I'd just like a Tier-2 SMG and map-specific weapons.
Also, please note I did not flame his idea, just merely asking for him to elaborate on why exactly he wants it. For all I know, he has a really genius explanation, and I would acknowledge that. I'm just curious if he's saying it because it "sounds cool" or because he really thinks it''d add to the game in a positive manner.
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02-24-09, 09:07 PM #43
i all for a chainsaw or maybe even a bow and arrow just make it so it can go through people, or use gasoline (useless anyway) to tip the arrows in to make them fire (i know unrealistic to just a have a fire started like that but hey it's a video game it dosent have to be to a certain extent)
sincerly,
doctor
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02-24-09, 10:04 PM #44
Or they can simply make the 4/5+ explosive items they have already to do more damage to Special infected, witches, and tanks. RPG's just in general are not viable weapons to have in this enviroment, they are extremely rare and would just kill the immersion. If you REALLY felt so inclined, Instead perhaps what they could do is just have Assault rifles that have an m203 on the underside of it, if you so wish for an explosive firearm. This way you could add more elements to the game - what you said earlier, upgrading weapons, while implementing those explosive based firearms you want so badly.
I don't see why you have so much animosity towards automatic weaponry. The 'logic' behind another automatic weapon is because, oh gee, idk - theres only TWO. The uzi and the Assault rifle. The Auto-shotgun is hardly automatic, but more or less semi-automatic. You say there's 5 or so explosives, 2 weaponized, then turn around and say 'Theres already too many automatic firearms!".
I'd rather have another automatic weapon I could use for the entire campaign, than having another explosive based firearm like an RPG or an m203 that i could only shoot 2-3 times and could be used only very situationally.
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02-25-09, 02:09 AM #45
It's called a debate. I hardly ever seriously contemplated that the developers would be looking at our argument and making a serious decision based off of it. However, it was nice debating with someone who is able to provide rationale and logic to their arguments, and there is no harm in discussing the pros and cons to each suggestion.
I hope I didn't give you the impression I was taking this too seriously, I just enjoy a good debate, sorry if it bothered you.
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