Page 3 of 3 FirstFirst 123
Results 21 to 30 of 30

Thread: Kill counting

  1. Registered TeamPlayer QuickLightning's Avatar
    Join Date
    08-03-07
    Posts
    11,943
    Post Thanks / Like
    #21

    Re: Kill counting

    Quote Originally Posted by joker23
    Well, there is an easy way to figure it out. Next time we are on the practice server, we work it out and do before, during and after screenshots. That way we have proof ...
    That's most likely the best solution to this.


  2. Registered TeamPlayer
    Join Date
    09-15-07
    Posts
    30
    Post Thanks / Like
    #22

    Re: Kill counting

    the ticket doesn't go down until the timer reaches 0, critically wounded or killed, i'm sure of that. next time you're playing just watch the tickets after you kill someone.

  3. Registered TeamPlayer Angellmajick's Avatar
    Join Date
    06-25-07
    Location
    Chicago, IL
    Posts
    3,692
    Post Thanks / Like
    Stat Links

    Kill counting Kill counting
    #23

    Re: Kill counting

    We have had this discussion before...it is when your timer hits 0 that you loose the count.

    To prove it, I just went onto a local server, blew myself up with a grenade and hit enter. After the timer ran out my tickets dropped one before I respawned.

    Problem actually solved not guessed upon, anybody is welcome to go start their own local server and try it out for themselves.

  4. Registered TeamPlayer investigater's Avatar
    Join Date
    08-07-07
    Location
    Illinois
    Posts
    4,289
    Post Thanks / Like
    Stat Links

    Kill counting Kill counting Kill counting Kill counting Kill counting
    Gamer IDs

    Gamertag: investigater PSN ID: investigater-5th Steam ID: investigater investigater's Originid: investigater
    #24

    Re: Kill counting

    Quote Originally Posted by Angellmajick
    We have had this discussion before...it is when your timer hits 0 that you loose the count.

    To prove it, I just went onto a local server, blew myself up with a grenade and hit enter. After the timer ran out my tickets dropped one before I respawned.

    Problem actually solved not guessed upon, anybody is welcome to go start their own local server and try it out for themselves.
    Now i have a question, if you get revived, do you still get marked up for a death, does your kill count keep going, can you stop blasting me with your shotgun?

  5. Registered TeamPlayer Angellmajick's Avatar
    Join Date
    06-25-07
    Location
    Chicago, IL
    Posts
    3,692
    Post Thanks / Like
    Stat Links

    Kill counting Kill counting
    #25

    Re: Kill counting

    If you get revived >> If I kill you, then I get a kill point...if PASHA then revives you, you get nothing counted against you...your kill streak keeps going, ticket doesn't drop, it's like you didn't die, because you didn't, you were only critically wounded.

    Can I stop blasting you with my shotgun? >> No. If you prefer though, I have been sporting my voss a lot more lately.

  6. Registered TeamPlayer
    Join Date
    05-04-07
    Posts
    487
    Post Thanks / Like
    Gamer IDs

    Steam ID: mattscooby_tx
    #26

    Re: Kill counting

    its ok saying to watch the screen for who you killed .
    i did that the other night here , but i only got to see i think 2 names come up .
    funny point is though , i took out atleast 8 with a rdx blast on titan defence in one go .
    those suckers stand there they die screaming .
    one click and i got a explsives pin .
    bottom of screen all i see was 2 names , it hung , then the pin .
    top left , what a list lol.
    sorry for those that i offend when they die that way .
    no i aint realy

  7. Just getting started
    Join Date
    08-17-09
    Posts
    2
    Post Thanks / Like
    #27

    Unhappy Mic problems.

    I keep having this weird problem with left 4 dead, and before i go into it my microphone will be fine, then i will go into left 4 dead and it will stop working completely for everything.
    Any ideas? ( i have done this with 2 mic's)

  8. Chicago Ted
    Join Date
    01-01-09
    Posts
    2,142
    Post Thanks / Like
    #28
    Quote Originally Posted by The_Watermelon View Post
    I keep having this weird problem with left 4 dead, and before i go into it my microphone will be fine, then i will go into left 4 dead and it will stop working completely for everything.
    Any ideas? ( i have done this with 2 mic's)
    Open steam, right click on Left 4 Dead and hit properties. Then click "launch properties" and put in:

    +voice_forcemicrecord 1

    See if that fixes it.
    *********************************
    How To Post Your DXDIAG Information

    Can You Run It?


    Minimum Specs:

    Processor: 3gHz single core/2.0gHz Dual core
    RAM: 1GB/2GB for Vista
    Video Card: 128MB with support for DirectX 9.0c
    and Pixel Shader 2.0 (ATI 9600/GeForce 6600 or higher)
    Sound Card: DirectX 9.0c compatible

    Steam Ports to be opened:

    * UDP 27000 to 27020 inclusive
    * TCP 27020 to 27050 inclusive

    Dedicated or Listen Servers

    * TCP 27015 (SRCDS Rcon port)

  9. Just getting started
    Join Date
    08-17-09
    Posts
    2
    Post Thanks / Like
    #29
    Thank you so much dude. I have had this problem for ages. Do i have to do the same for css if it doesn't work or do i have to put somthing different in?

  10. Chicago Ted
    Join Date
    01-01-09
    Posts
    2,142
    Post Thanks / Like
    #30
    Quote Originally Posted by The_Watermelon View Post
    Thank you so much dude. I have had this problem for ages. Do i have to do the same for css if it doesn't work or do i have to put somthing different in?
    I am not positive if it is for all Source engines or not, but I think I saw it for CSS too.
    *********************************
    How To Post Your DXDIAG Information

    Can You Run It?


    Minimum Specs:

    Processor: 3gHz single core/2.0gHz Dual core
    RAM: 1GB/2GB for Vista
    Video Card: 128MB with support for DirectX 9.0c
    and Pixel Shader 2.0 (ATI 9600/GeForce 6600 or higher)
    Sound Card: DirectX 9.0c compatible

    Steam Ports to be opened:

    * UDP 27000 to 27020 inclusive
    * TCP 27020 to 27050 inclusive

    Dedicated or Listen Servers

    * TCP 27015 (SRCDS Rcon port)

Page 3 of 3 FirstFirst 123

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Title