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Thread: Battlefield 2 TACTICS Articles: First Draft

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    #21

    Re: Battlefield 2 TACTICS Articles: First Draft

    In reference to operation party pack, that's exactly what you don't want to do in a transport chopper. As weak as the mini-gun is now it's a deathtrap at low altitudes.

    Also when using AA, wait till the jet has passed overhead before you get in. Otherwise you just make a nice target. It's the difference between life and death.


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    #22

    Re: Battlefield 2 TACTICS Articles: First Draft

    Quote Originally Posted by triggerhappy2005
    Here's a tip...when you see all these guys ( 8) :P :'( :1 :2 :3 :4 :5 :6 :8 :9 :10 ) standing at the hangers waiting for planes, drop a bomb on them.

    FTW!


  3. Registered TeamPlayer capnemo314's Avatar
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    #23

    Re: Battlefield 2 TACTICS Articles: First Draft

    Party Pack can work quite well on maps when there aren't a ton of jets/attack choppers everywhere. As long as your squad isn't dysfunctional and you have the engineers in the back, the blackhawk can survive a hell of a lot. It will at least last long enough to get out of the danger zone.

    Now, perhaps my inexperience with jets could be at fault with regards to the AA. If you get a lock on you, do you usually drop flares ASAP? My reasoning for writing up the AA as I did goes like this:
    You get a lock as they're headed past you.
    They drop flares.
    You re-lock as they're headed away, then fire.

    You have to be in the AA to get the first lock, not sitting next to it.


    See, this is the sort of discussion I'd hoped to get going a couple of weeks ago...

    Any other thoughts from all you forum folks out there?

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    #24

    Re: Battlefield 2 TACTICS Articles: First Draft

    Concerning party pack, you don't need jets and helos to take out a transport chopper. .50 cal and anti-tank work just fine. When the B/H had a decent mini-gun you're tactic worked but not anymore.

    The problem with the AA is that any pilot worth his salt will take out any stationary AA before they go on a bombing run. If you've spent any time in a jet you would know how easy it is to take out AA.


  5. Registered TeamPlayer capnemo314's Avatar
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    Battlefield 2 TACTICS Articles: First Draft
    #25

    Re: Battlefield 2 TACTICS Articles: First Draft

    So, the original post concerning party pack was 6/19/06. Was that before the patch? Was I just working off of outdated information?

    I still don't see how the AA's ever going to be effective if you try to lock on as they're headed away from you. Any idiot pilot's going to drop his flares at that point, yes?

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    #26

    Re: Battlefield 2 TACTICS Articles: First Draft

    Ok, very well thought out, very well presented.

    However, you wanted me to tear it apart, so I hope you're sitting down for this.


    HELICOPTERS-TRANSPORT HELICOPTERS-HALO DROPS

    First off, if you are going to number the passengers in the transport helicopter, then you should, at the very least, put them in the correct seating position...

    Quote Originally Posted by capnemo314
    The set-up should look something like this:
    Pilot: Squad-leader, support
    Passenger 1: Engineer Passenger 1: Medic
    Passenger 2: Engineer Passenger 2: Medic
    Passenger 3: Medic Passenger 3: Engineer
    Passenger 4: Medic Passenger 4: Engineer
    Passenger 5: As circumstances dictate Passenger 5: Engineer
    Why do I say this? Simple. The gun ports on the helicopter can do one thing and one thing only. What is the point of having engineers on the guns if they can't whip their handy dandy wrench-o-matic out and repair mid-flight (which is not a automatic function)? In this way, the engineers can also drop AT Mines out the back when repairs aren't immediately required. Why have the medics hangin' out the back, if all they can do is shoot their weapons and drop grenades? By having the medics on the guns, they heal, automatically, ANYone else in the helicopter that takes any damage at all, short of a head shot or AT round. I have run this scenario many, many times, and have even posted this on forums. The single most debated question has always been, should the squad leader be support, or medic also. The reasoning for this is simple. If, when the rest of the squad bails out, the squad leader takes ANY damage at all from anything, as support, he can not heal himself and is thus dependant upon the medics in the squad to re-spawn or hop back in to heal him. This creates a do or die situation for the squad leader, because if he dies, he can not be revived (having died in a vehicle) and he is now exposing himself to enemy sniper fire from afar (can't be done? Ask anyone who has squadded with me as a sniper and seen/heard me snipe pilots out of choppers, Cpt.Reiskis comes to mind, lol! For that matter, ask some of the pilots I've sniped out of choppers.) As for, 'How does the squad resupply then?' Simple, once you have cleared a flag area, I'm quite sure that there will be at least one support gunner that was killed. 'G' his pack, throw out the five packs, and change kits again.




    ***NOTE: I will be modifying this over time, as I do not want to lose this information, so I will just post initially and then modify from there as I review the information.

  7. Registered TeamPlayer w4jchosen's Avatar
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    Battlefield 2 TACTICS Articles: First Draft
    #27

    Re: Battlefield 2 TACTICS Articles: First Draft

    One tip for the pilots in the bomber that I have found works well. Since I can see the target before the bombadier, I will call out "target" over the comms so they know to be prepared ahead of time. Something you might want to add or not :P

  8. Registered TeamPlayer capnemo314's Avatar
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    Battlefield 2 TACTICS Articles: First Draft
    #28

    Re: Battlefield 2 TACTICS Articles: First Draft

    For MaBell:
    1. Why would I need to be sitting down for this? If this was supposed to be harsh, you've failed miserably. :P All tremble before the WRATH of MABELL!!!

    2. I will label the seats appropriately. Check the post for the revised version. EDIT: Revised.

    3. I'm not convinced that the SL should be medic instead. I've certainly never seen pilots sniped except on the pad. It also makes for one less medic on the ground when you're capping flags.

    4. Could you just make new posts? I'm quite likely to miss edits.

    For w4jchosen:
    I'll see where I can work that bit of information in... Edit: Revised.

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    #29

    Re: Battlefield 2 TACTICS Articles: First Draft

    Quote Originally Posted by capnemo314

    3. I'm not convinced that the SL should be medic instead. I've certainly never seen pilots sniped except on the pad. It also makes for one less medic on the ground when you're capping flags. [color=red]The intent was not to forfeit one medic to the ground, rather, to have a total of three medics. Like I said...

    Quote Originally Posted by MaBell37
    As for, 'How does the squad resupply then?' Simple, once you have cleared a flag area, I'm quite sure that there will be at least one support gunner that was killed. 'G' his pack, throw out the five packs, and change kits again.

    4. Could you just make new posts? I'm quite likely to miss edits. I suppose so, sheesh, make an old guy do so much work! Sheesh! :P

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    #30

    Re: Battlefield 2 TACTICS Articles: First Draft

    Have you ever seen ranger do party pack on stalemate? (the best map for party pack IMO)

    He usually gets 100 ammo giving points in one round
    Quote Originally Posted by Vocal View Post
    You are all shitty at cs, that's the problem.

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