Page 5 of 5 FirstFirst 12345
Results 41 to 49 of 49

Thread: Getting Kicked/Unintentional TK's

  1. Senior-Senior Member
    Join Date
    04-16-09
    Posts
    259
    Post Thanks / Like
    #41
    imagine if a smoker uses a 1 hit spot and kills all the survivors and he manages to run away and LOLing at what he did

  2. Zombie Rat
    Join Date
    07-04-09
    Posts
    372
    Post Thanks / Like
    #42
    It is extremely OP, for one Infected can hold down half or an entire team single-handedly. Sure, there's a recharge for the Smoker, but if his team can keep the survivors in one place long enough (Boomer horde, etc.), then he can wreck insane amounts of havoc.

    For the Hunter, though, it's more annoying too. The servers I play on which have it enabled give me quite a bit of lag, so by the time I actually pounce someone, I'm still clicking the button to continue pouncing towards them, and so pounce right off. Utterly stupid.

    Also, the Hunter release allows me to juggle and pounce from one Survivor to another and actually ring around them repeatedly until they die.
    ^This^
    This indeed.

  3. THE TANK
    Join Date
    02-22-09
    Posts
    1,184
    Post Thanks / Like
    #43
    Dude all the proof that it would be overpowered has already been given to you. How do you respond to the the 25 damage pounces, insta-kills and the fact that mindless pouncing has no consequence. It's amazing how you say we don't think.

  4. Zombie Cat
    Join Date
    09-10-09
    Posts
    421
    Post Thanks / Like
    #44
    Quote Originally Posted by [cpx3]Anthrax View Post
    errrrrr, or maybe im doing it right?

    The problem right now, is that an organized survivor team is always greater than an organized infected team

    Unless you get lucky and get 4 hunters and time it right(which rarely happens and is hard to do)
    As far as using the release button, you're definitely doing it wrong. If this button works immediately, and with no cooldown, any place with a decent pounce spot will spell certain doom if the hunter knows how to play. This would also make any previously grippable edge into instant kill, because the smoker can now release his tongue at that magic moment to make the survivor forget they need to grab on.

    4 hunters can be had if you save the initial 2 and kill the boomer and smoker, one will respawn hunter, the other boomer/smoker, kill him and you have 4 hunters. You can also get 4 hunters later in the match if the boomer and smoker die at the same time, considering the 2 previous hunters died shortly before. Basically, whichever infected dies last in an attack will not respawn next cycle, as long as the others died within 4-6 seconds before that.

    i.e: die with hunters, smoker, then boomer, you have 3 hunters 1 smoker. 4 hunters is best attained at the beginning of the round, because the later timing is tricky. For 3-1 it's not so bad, but the 4 secure is a bit more tricky. It's all about finding the proper spot for the smoker. There must be someplace for the boomer to hide very close to him, because as soon as the smoker starts taking damage, you must step out there to die with him. The time limit for all to die must be before the first dead begins their spawn countdown. It must be while their screen still reads "you are dead". This obviously won't work if the survivors are slow in rescuing their companions, but against people like that, do you really need these tactics?

  5. Hi, my name is...
    Join Date
    08-29-09
    Posts
    97
    Post Thanks / Like
    #45
    Survivors get points for killing Infected right?
    I don't see this working.
    Escaping easily, or just going into spawn mode without them killing you.
    Best thing they could do is add an instant pounce away for a hunter, a secondary attack that takes 30+ seconds to recharge along with the pounce, so he can use it while being shot, or when whacked off a survivor.
    a smoker, could have a small speed boost for a few seconds when his tounge break.

  6. Feet under the table
    Join Date
    07-23-09
    Posts
    158
    Post Thanks / Like
    #46
    i dont think this would work in l4d2

  7. Zombie Rat
    Join Date
    07-04-09
    Posts
    372
    Post Thanks / Like
    #47
    Actually, I don't want a release button for the Hunter, just the ability to do this when melee'd:

    YouTube - DO A BARREL ROLL!

  8. Banned
    Join Date
    09-28-09
    Posts
    203
    Post Thanks / Like
    #48
    Quote Originally Posted by Acermors View Post
    Actually, I don't want a release button for the Hunter, just the ability to do this when melee'd:

    YouTube - DO A BARREL ROLL!



    I agree, if I could do that only once I would be happy!
    Team "L4D JUNKIES" - Still winning some, still losing some but our sense of humor and confusing in game conversations remain!!!

  9. Hi, my name is...
    Join Date
    06-17-09
    Posts
    70
    Post Thanks / Like
    #49
    O_O *idea*....imagine a smoker richard simmons b**** slaps u in the face...then dissapears...god save us all.....
    raising hell one bullet at a time...

Page 5 of 5 FirstFirst 12345

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Title