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Thread: lots of "ill" activity

  1. Registered TeamPlayer
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    #11

    Re: lots of "ill" activity

    are you and charvel related? :P
    Quote Originally Posted by blackgold
    Anyone that squads with me... YOu'll hear me announcing the entire arena other than myself must be hacking...
    Brian

  2. Registered TeamPlayer
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    #12

    Re: lots of "ill" activity

    Maaaaaaaaaaaaaaaaan, I had my squad attacking the EU base on Cerebre last night or night before (we lost, but it was fun).

    I jumped down off the tower into at least 6 people, let my lambert bullets fly, killed Charvel, then died. I could almost hear him bitching about how the hell did my bullets just seek him out in the crowd hahahaha.

    They totally dusted us, but that part had me laughing.

  3. Registered TeamPlayer
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    #13

    Re: lots of "ill" activity

    and if he's in your squad...you know when he dies...without even having to look

    snicker

  4. Registered TeamPlayer investigater's Avatar
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    #14

    Re: lots of "ill" activity

    Quote Originally Posted by Inja
    Maaaaaaaaaaaaaaaaan, I had my squad attacking the EU base on Cerebre last night or night before (we lost, but it was fun).

    I jumped down off the tower into at least 6 people, let my lambert bullets fly, killed Charvel, then died. I could almost hear him bitching about how the hell did my bullets just seek him out in the crowd hahahaha.

    They totally dusted us, but that part had me laughing.

    I have to agree, we were having fun trying to get you guys off the roof! RDXing and Podding and killing and dieing. We spent the entire round doing this. At one point you guys were on the flag and had it gray. Phewww, it was fun...

  5. charvel
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    #15

    Re: lots of "ill" activity

    You know there are times when you guys kill and I don't say a word. :10

  6. Senior-Senior Member
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    #16

    Question Alltalk Vote Option?

    Hi All,

    Maybe this has already been discussed, but I was thinking today that it might be cool to introduce a Vote Feature in Versus and or Scavenge Mode for Alltalk. The feature would be available in both L4D1 and the Sequel. It would work similar to the way Voting for a Rematch works, after you have played a team and reached the end of all 5 Campaign Chapters. The majority of both sides would need to agree to the Vote before Alltalk would be enabled on the Server for the duration of the game. To turn the feature off, another vote would need to be called and the process continues.

    The pros to this feature is now everyone who is willing to chat with the opposing team, can and those who don't want to can vote and say No.
    This would be a great feature to have in Friends-Only games I think, where everyone is comfortable in chatting with the other team. It might not be such a great feature in Public games, where you constantly here 'LOL!, FAIL BOOM!' or similar remarks.

    Now, the obvious downside to having this feature especially in Versus-type modes is your ability to securely communicate and strategize with your team is gone, unless you use a third-party voice chat tool (i.e: Ventrilo) to talk with your team. However, I think another unused key can be bound to a 'voice chat with you team ONLY' command, that way you can have fun chatting with the other team and still chat securely with the players on your side.

    So, what do you guys think? do you think it would be a fun feature to have?

  7. Senior-Senior Member
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    #17
    Might cause some more RQs, as if you vote no but the majority votes yes, you might be an asshole and quit -_-
    "When dealing with backstabbers, there was one thing I learned. They're only powerful when you got your back turned."

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