Results 161 to 167 of 167
Thread: Longest Death Streaks
-
-
-
-
-
11-03-10, 11:05 PM #165
I'm gonna have to disagree on that charger comment. The charger is, by far, the single most deadly SI there is. He has all the functionality of the smoker, but buffer. He does 20 damage per melee. The the slam does like 20 damage after you get charged. The charge itself is utterly devastating. Not only can it take up to several people really far away, it allow him to be a one man instant kill machine. No game is outta reach with the charger. Without the charger, l4d2 would be alot easier....And the AK is a monster
-
-
11-19-10, 02:34 PM #167
I don't know if you'll read this or not but
Do you know why you disliked this? Because it breaks a 2 rules of level design, First Safe spawning. Yes your in a saferoom, you are technically safe when spawning, but the commons coming like that to the door quickly can make players miserable, becuase they just spawned and they want to leave the saferoom safely get a feel for the exterior outside the door, which leads to another 2nd important level design rule, Area Introduction, they didnt do a very good job on that either, the outside of the safehouse is very dark and its very dangerous. So in the end players will become miserable/annoyed by being mobbed so fast becuase the level designer didn't do a good job giving them safe spawning and area introduction information they need to get a good start.
Safe spawning is not some fancy word I'm making up, if you ever played a custom campaign and spawned in a rescue closet and got hit right away by a zombie that was in the closet, you'll know how annoying that is.
Thread Information
Users Browsing this Thread
There are currently 1 users browsing this thread. (0 members and 1 guests)
Bookmarks