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Thread: Gulf Of Oman
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12-21-07, 02:36 AM #1
Gulf Of Oman
I got this from http://www.realitymod.com/forum/map-...an-t25659.html
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06-23-10, 07:59 AM #3
Reported Post by Dragonheart1991
Dragonheart1991 has reported a post.
Reason:Rude, using the term "always wanted to reduce you to ash" to another forum goer.
Forum: General Games Discussion
Assigned Moderators: N/A
Posted by: Kagato
Original Content:I've always wanted to reduce you to ash.
TFC was perfectly balanced. Many players could find multiple classes they were talented with and use them when their team needed them or their favorite class was full. Sniper was my primary but I was quite a talented flag runner with conc grenades + med and did my fair share of damage with engi.
Point negated.
Originally Posted by Target Practice
Originally Posted by Target Practice
Might not want to detract from your point like that in the future.
TF2 has become so involved in 'balancing' classes around one another. Guess what? That's the basis of most MMORPGs and their respective PVP systems. Hell, even the class based system is the basis of the RPG genre. No FPS game should require a system that demands constant balancing.
That is what made TFC so perfect: it went years upon years without needing adjustments because everything was just that perfect. The addon maps just made it that much better.
Finally people started to mod TFC. It was fun...but only because TFC had been around for so long.
TFC had the classes. However, their abilities were limited. They had different guns, different speeds, and different explosives but that was all. None of this super medpack charged crap that has direct synergy with another class. No powerups and no 'if x occurs, you gain y benefit' nonsense that might as well be called a talent/skill tree system. And most importantly none of this 'unlockable' crap that amplifies players or gives them special abilities.
Each class in TF2 has too many abilities. It has only gotten worse since release. TF2 relies heavily on counters and damage-based calculations that should not be present in a FPS game. It even classifies the characters into three specific roles that are derived from the very definition of the DND concept.
Originally Posted by Valve
Originally Posted by Target Practice
Originally Posted by Target Practice
Either you've never played a MMORPG (WoW in particular) or are just being stubborn.
It doesn't matter either way. I have plenty of experience in both gaming genres to effectively dominate a topic like this.
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