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Thread: Gulf Of Oman

  1. Registered TeamPlayer Vlade.the_medic's Avatar
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    #1

    Gulf Of Oman

    Quote Originally Posted by Expendable Grunt View Post
    Note: This isn't often played, though I do enjoy it. Some things might have minor flaws.

    Gulf of Oman WAC, AAS

    Overview of Hardware

    USMC:
    2x Black Hawk Transport Helicopters
    2x Cobra Attach Helicopters
    6x Light Aarmour Vehicle-25 APC
    2x Rigid Inflatable Boat
    1x USS Essix (2x AA systems)

    MEC:
    10x AA guns
    1x SAM
    7 Vodniks
    1 Ammo Truck
    2x Attack Choppers
    1x Transport Chopper (After some time)
    4x APC (After some time)
    2x Tanks (After some time)

    MEC has the obvious advantage in hardware. If USMC captures the beach points, they each spawn a humvee every so often.


    Beginning Spawn Points
    USMC: 2 on Essex, one on each APC
    MEC: Airfield (2x Spawns)


    Points of Interest

    [img width=658 height=700]http://i9.photobucket.com/albums/a54/comnder09/Oman.jpg[/img]

    A) Nothingness, ideal for RP's for those who desire to cause havok in the enemy base

    B) More nothingness, ideal for RP's before assaulting hotel

    C) Undefended beach -- ideal for APC landing.

    D) Factory thing -- good place for hiding RP's, one angle of attack against future spawning tanks as USMC

    E) MEC Tank Spawn (~15 minutes into the game)

    F) Lonely Hill -- Above the former village outpost, it has an AA gun and a ruin ideal for either side to use AA missile squads in.

    G) Garden -- Lots of places to hide an RP, including a building.

    H) River Mouth -- Use your imagination. There are no flags / defenses around it.

    AAS Order
    USMC: Carrier* >> All of the beaches in any order >> Hotel/Construction Site >> Airfield
    MEC: Airfield* >> Construction Site/Hotel*. You start controlling the beaches but once they're down you cannot retake them.

    Notes

    MEC cannot recapture any beach posts. Use this knowledge to free up manpower normally used for defense.

    The HOTEL at the HOTEL point is very high up. Use this to your advantage.

    The map is wider area combat -- that is, there are a number of places suitable for deployment that ARE NOT cap zones.

    The MEC are dripping with AA weapons. Even the hill above area C has an AA gun, making air assaults (normally) difficult until beaches are secure. Know this, and do something about it.


    Tips:

    USMC: You face a tough battle. You have no heavy armour, though you do have means of taking out enemy armour. Try an early game attempt to bypass AA weapons and take out their attack choppers early on, then use blind points to deploy troops that can capture and lock down the beaches. From there, use ambush points to prevent tanks from coming across, and blow the bridge near point D to force tanks to take the scenic route. One idea is to place mines around point E, to prevent slow the tank advance. (I haven't tested that.)

    MEC: Early on, deploy a sniper to the top of the hotel roof. This will allow some annoyance to infantry attempting to secure village fort or hotel itself. Bring a buddy to watch the ladder for you. Also attempt to secure the bridge at point D; this allows easy access for armour later in the game, making victory much easier. Heavy AT at the beaches allows for easier defense of the area, by taking out APC's when they're in the water and easy targets.

    Not a whole lot to say about this map, really, though it can be fun at times.
    I got this from http://www.realitymod.com/forum/map-...an-t25659.html

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    #2

    Re: Gulf Of Oman

    Stickied.

  3. Chicago Ted
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    #3

    Reported Post by Dragonheart1991

    Dragonheart1991 has reported a post.

    Reason:
    Rude, using the term "always wanted to reduce you to ash" to another forum goer.
    Post: TF2... The gayest game I've ever played.
    Forum: General Games Discussion
    Assigned Moderators: N/A

    Posted by: Kagato
    Original Content:
    I've always wanted to reduce you to ash.

    Quote Originally Posted by Target Practice View Post
    Huh, having played both, I'm sorry, but TF2 is the far superior game. TFC was a very good game, but as DP pointed out, the second game (on PC at least) is nigh-on perfectly balanced, and there are very few players that can't find at least one class they're skilled with.
    TFC was perfectly balanced. Many players could find multiple classes they were talented with and use them when their team needed them or their favorite class was full. Sniper was my primary but I was quite a talented flag runner with conc grenades + med and did my fair share of damage with engi.

    Point negated.

    Quote Originally Posted by Target Practice
    So they made some changes you didn't like, and now the game's automatically bad? Interesting point of view.
    What a poor attempt at straw man/argument by selective observation/reductio ad absurdum fallacy. You should know better. The modifier 'most importantly' should have been a hint that this was not the only reason for my dislike of TF2.

    Quote Originally Posted by Target Practice
    SAY WHAT?! So according to you, all FPS games MUST follow a strict generic formula where you're allowed to carry guns and maybe a first aid kit, and nothing more? Any kind of originality or attempt to add variation to the game should be frowned upon lest it venture into the realms of *gasp* an MMORPG? I'd like you to explain to me exactly why originality is a bad thing.
    Originality can be achieved without the use of RPG-based elements. In fact, it's an irony that you should even bring this point up on the Left 4 Dead forum considering L4D is a prime example of what I am referring to. L4D1 and L4D2 have stuck strictly to the true nature of the FPS genre without having to rely on RPG elements that reinforce classes or balancing requirements. Versus is far from perfect but very few balancing issues need to be addressed in comparison to TF2's patch notes...which look a lot like WoW's.

    Might not want to detract from your point like that in the future.

    TF2 has become so involved in 'balancing' classes around one another. Guess what? That's the basis of most MMORPGs and their respective PVP systems. Hell, even the class based system is the basis of the RPG genre. No FPS game should require a system that demands constant balancing.

    That is what made TFC so perfect: it went years upon years without needing adjustments because everything was just that perfect. The addon maps just made it that much better.

    Finally people started to mod TFC. It was fun...but only because TFC had been around for so long.

    TFC had the classes. However, their abilities were limited. They had different guns, different speeds, and different explosives but that was all. None of this super medpack charged crap that has direct synergy with another class. No powerups and no 'if x occurs, you gain y benefit' nonsense that might as well be called a talent/skill tree system. And most importantly none of this 'unlockable' crap that amplifies players or gives them special abilities.

    Each class in TF2 has too many abilities. It has only gotten worse since release. TF2 relies heavily on counters and damage-based calculations that should not be present in a FPS game. It even classifies the characters into three specific roles that are derived from the very definition of the DND concept.

    Quote Originally Posted by Valve
    Valve has stressed their focus on game balance when considering new improvements to the character classes. Every class has its own strengths and weaknesses which leads to reliance on other classes in order to be efficient. This forces gameplay into more strategic thinking and an increased utilization of teamwork than would be found if one class had inherent superior advantages. Each of the classes in the three categories have shared strengths and weaknesses, while each individual class also has its own advantages.
    If I wanted to rely completely on other classes to get the job done, I'd go raid in WoW or FFXI which require a hell of a lot more teamwork than TF2.

    Quote Originally Posted by Target Practice
    I'm sorry, but there are FAR too many bland, uninspired and repetitive shooters out there. At least TF2 is brave enough to step out of the ranks and say "Screw it, we're going to be different", and it's a better game for it.
    Brave enough to step out of the ranks? You mean asinine enough to borrow elements from another gaming genre to gain 'creativity' that other mods had already achieved in TFC and CS.

    Quote Originally Posted by Target Practice
    Seriously, the number of players who just select the Heavy or Soldier and charge in before getting their asses handed to them time after time is beyond comprehension. They're then the first ones to complain that the game's 'unbalanced' or 'broken'. I can't comment on the 360 version, having never played it, but the up-to-date PC version is neither of those things, you simply need to possess the intelligence to know that running off on your own WILL get you killed. A lot. It's not called Team Fortress for nothing.
    How do you know that he is the type of person to charge in based on what you quoted? He made an observation pertaining to three different weapon types that appeared to be out of balance.

    Either you've never played a MMORPG (WoW in particular) or are just being stubborn.

    It doesn't matter either way. I have plenty of experience in both gaming genres to effectively dominate a topic like this.

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    #4
    We'll just keep an eye on him and send an infraction if it continues to be a problem, I guess.

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