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Thread: sniper vs. a commander

  1. Registered TeamPlayer
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    #11

    Re: sniper vs. a commander

    Wow...I've seen Pac-Man and the firecracker in a while. Thanks for making me smile Marlin

  2. Registered TeamPlayer deathgodusmc's Avatar
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    #12

    Re: sniper vs. a commander

    I have to agree a sniper is a very usefull tool when someone can use the weapon. Im guessing everykit is on the game becuase they are all usefull if someone takes the time to learn to use them. It more preferrence but i gotta say the one that will get you the most points is medic. I always laugh my ass off when i defiblilate someone to death those are the best kills.

  3. Registered TeamPlayer Xavsnipe's Avatar
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    #13

    Re: sniper vs. a commander

    Quote Originally Posted by rv2pc3d

    Usually the KIT is best served defending. Rarely does the Sniper kit work while in offense, but there are expections to every rule.
    I beg to differ my dear Rv2. The sniper kit is extremely effective while capturing key flags in 3 maps:

    1. Sharqui Peninsula: Spawn beachhouse. Grab the vodnik and drive all the way to tv station through the little hill shortcut. Bail by the tank, rush up the LADDER, not the stairs, hopefully there aren't any enemy claymores laid there yet. So, while the flag is going down, lay claymores outside of the flag room, on the stairs coming up, the other right in front of the door. These 2 claymores will most surely go off. When they do, you proceed to chuck nades at the door, and you will kill the remaining medics that are trying to revive their fallen colleagues. Bam, you cap the flag.

    2. Wake Island. Your squad leader grabs the jet. Bails out at the airfield, you spawn on him sniper. Lay claymores on both ends of the house (the building right on the flag). You will definitely kill 2 guys who are rushing to the back of that house to kill you and your squad, and you will reduce the number of enemy on the flag, hence allowing it to go up faster. Bam, you cap the flag.

    3. Zatar Wetlands: Grab a jet, bail out over central islands (most important stronghold in my opinion), lay claymores around the flag. If an enemy does the same thing as you, lure him in close to a claymore. It'll go off, no one will have a chance to spawn on him. Bam, you cap the flag.

    These are just some examples I can give you. It's something I try to do every single time I'm in that position, and it usually works.
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  4. Registered TeamPlayer
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    #14

    Re: sniper vs. a commander

    Quote Originally Posted by Xavsnipe
    Quote Originally Posted by rv2pc3d

    Usually the KIT is best served defending. Rarely does the Sniper kit work while in offense, but there are expections to every rule.
    I beg to differ my dear Rv2. The sniper kit is extremely effective while capturing key flags in 3 maps:

    1. Sharqui Peninsula: Spawn beachhouse. Grab the vodnik and drive all the way to tv station through the little hill shortcut. Bail by the tank, rush up the LADDER, not the stairs, hopefully there aren't any enemy claymores laid there yet. So, while the flag is going down, lay claymores outside of the flag room, on the stairs coming up, the other right in front of the door. These 2 claymores will most surely go off. When they do, you proceed to chuck nades at the door, and you will kill the remaining medics that are trying to revive their fallen colleagues. Bam, you cap the flag.

    2. Wake Island. Your squad leader grabs the jet. Bails out at the airfield, you spawn on him sniper. Lay claymores on both ends of the house (the building right on the flag). You will definitely kill 2 guys who are rushing to the back of that house to kill you and your squad, and you will reduce the number of enemy on the flag, hence allowing it to go up faster. Bam, you cap the flag.

    3. Zatar Wetlands: Grab a jet, bail out over central islands (most important stronghold in my opinion), lay claymores around the flag. If an enemy does the same thing as you, lure him in close to a claymore. It'll go off, no one will have a chance to spawn on him. Bam, you cap the flag.

    These are just some examples I can give you. It's something I try to do every single time I'm in that position, and it usually works.
    Good points Xavsnipe, and I beg to differ that you beg to differ. :8

  5. Registered TeamPlayer TheJeep1's Avatar
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    #15

    Re: sniper vs. a commander

    I've sent solo snipers off on some missions, like harassing the enemy commander. Though I generally think sniper kits are useless on a playing field like this. Xav has a point where I have seen snipers take flags using those methods. But most experienced squads will see the claymores and send a sacrifice "like me" with a medic right behind.

    On a side note:::::::::More squad leaders should take note of the tactic of using the US jets on wake to take flags.


    RV you are just a total pain in my ass as a sniper so please stay medic. Your easier to kill.

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    #16

    Re: sniper vs. a commander

    Quote Originally Posted by TheJeep1
    RV you are just a total pain in my ass as a sniper so please stay medic. Your easier to kill.

    Proof that the sniper kit works....

  7. Registered TeamPlayer w4jchosen's Avatar
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    sniper vs. a commander
    #17

    Re: sniper vs. a commander

    Quote Originally Posted by TheJeep1
    On a side note:::::::::More squad leaders should take note of the tactic of using the US jets on wake to take flags.
    Yea did this twice last night on Wake took the flag and did a SINGLE squad lead spawn in to help keep it? No . The team for some reason decided that North Village was too important.

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    #18

    Re: sniper vs. a commander

    Quote Originally Posted by w4jchosen
    The team for some reason decided that North Village was too important.
    Are you trying to tell us that North Village isn't a more important CP than Airfield? Blasphemy!

  9. Registered TeamPlayer Xavsnipe's Avatar
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    #19

    Re: sniper vs. a commander

    Quote Originally Posted by TheJeep1
    Xav has a point where I have seen snipers take flags using those methods. But most experienced squads will see the claymores and send a sacrifice "like me" with a medic right behind.
    True Jeep, squadleads will let other guys, none medics, go first and then revive.

    These methods iīm talking about are usually effective right at the beginning of the round when the opposing team doesnīt expects guys from our team to be that far inside their territory. And, if it doesnīt work, then all you do is stir up a hornetīs nest and that flag will be virtually uncappable for the rest of the round. Usually, but thereīs always some careless teams or bad commanders that donīt take the initial warning as a real threat and they eventually loose the flag .
    Quote Originally Posted by phidan View Post
    The whole crux of your [deathgod] argument is nothing's impossible.
    Deathgod on Finance
    Quote Originally Posted by deathgodusmc View Post
    [The] purchase was a loss but it was its proper return

  10. Left 4 Dead
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    #20

    It's March

    So I'm going to declare this 80's avatar month, do it now. Any avatar goes as long as it was born or famous during the 80's.
    Parlock: I'm sorry, I'm an idiot who can't read XD.
    Teenracer6: I hate salt, it's too salty.
    Parlock: Taking in TP's sweet, sweet buttsweat didn't make me gag

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